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Pixel Art / Re: [WIP] Zelda-Style Samus Sprite
« on: May 28, 2016, 06:22:50 pm »
It has a lot of colors and details for a tiny 16x16 sprite, maybe drop the color count to 5. Consider at such a small size, too many colors usually make your pixel art feel excessively grainy or muddy. Also be wary of excessive banding when you're drawing your lines. It's most apparent in the areas of the sprite where you used those mustardy yellows. Minding these two things will improve the readability of the sprite for sure. I wouldn't actually know what I am looking at here if it were not for Samus being such an iconic character.
Please try your best, and make earnest improvements.
Please try your best, and make earnest improvements.
