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Pixel Art / Re: [WIP] Arcade Academy
« on: November 02, 2007, 10:53:53 pm »
That normalmap is not only crude, it's also completely wrong in terms of the sRGB channels relating to binormal/tangent space.
A normal vector facing towards you should be RGB-128,128,255 (XYZ-tangent space 0,0,1), not the dark blue colour you've got now
It should look something like this:
The original pixel art looks pretty sweet, and i only replied to this thread to try and help you out with the normalmaps - i'd rather not turn this into a pixelshader thread (like you said yourself)
A normal vector facing towards you should be RGB-128,128,255 (XYZ-tangent space 0,0,1), not the dark blue colour you've got now
It should look something like this:
The original pixel art looks pretty sweet, and i only replied to this thread to try and help you out with the normalmaps - i'd rather not turn this into a pixelshader thread (like you said yourself)