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Messages - xenkli
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Pixel Art / Re: How's that? Character template with walking cycle
« on: April 13, 2007, 05:14:59 pm »
I finally found time to do something today. While I saw neither possibliity nor need to reduce the colors I tried to add some rotation, resulting in the first below. The head seemed overdone, though, so it went on to the second.
   

Allthough they still look unfinished to me I decided to use the short moment of time and inspiration to start with a decent south-animation. Almost finished I noticed it could use some rotation, too, but I'm unsure about the result. Therefor, two versions again.
   

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Pixel Art / Re: How's that? Character template with walking cycle
« on: March 08, 2007, 07:00:10 pm »
Here's a new one (has it really been two weeks?).



The palette has changed a bit, more reddish now. I'm not too good with colors, though, so if anyone has a better idea go ahead. :) Also added two frames, tweaked the feet, lowered the knees and redid the arms. Anything more to do?

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Gunne's small chimera.


I went a little crazy with the dithering and now that I see it on a brighter background it seems pretty dark.

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Pixel Art / Re: [wip] Wolf - where am I going wrong? (updated)
« on: February 28, 2007, 12:12:26 am »
Now it is a German shepherd.  :P

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Pixel Art / Re: [wip] Wolf - where am I going wrong?
« on: February 26, 2007, 06:55:58 pm »
The front looks rather good but its back (and possibly the colors) make it look like a German shepherd with Hip dysplasia. Try to straighten the back and to put the feet on even ground, unless this is aiming at some special pose. Also dropping the tail might make it look more natural. Something like so maybe:


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Pixel Art / Re: How's that? Character template with walking cycle
« on: February 23, 2007, 06:32:40 pm »
After trying around some more I decided to go for more frames as suggested. The note concerning its size was it, before I kept asking myself why three frames used to be enough for my previous characters. It's pretty obvious, though. D'Oh?

I was aiming at eight frames so I could just loop the four-framed down-animation but ended up with six. Bahwell, I'll have to find two more steps for the other one. The side isn't done yet, anyways.


Do you see major errors or flaws? The arms still look a bit weird but in all I'm quite happy with how this is evolving. Thanks. =D

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Pixel Art / Re: How's that? Character template with walking cycle
« on: February 21, 2007, 06:02:59 pm »
Thanks for the replies.

I'd prefer to keep it at 4 frames, if only because I can't think of anything to add to the up/down-cycle. Make them have more than four frames should be doable, technically, but I'd rather have it as simple as possible.

Bending the knees improved the cycle quite a lot. But when I try to add the other leg it looks odd.


Almost sure this is because the frames are too similar (but well, it IS the same movement). I'll try to find a couple of frames which work, any suggestions welcome.

Also I'm not too happy with the hands and feet. They look clumsy, especially the hands. But whenever I try to add finger-like shapes they just end up looking darker than before.  ???

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Pixel Art / How's that? Character template with walking cycle
« on: February 20, 2007, 05:35:57 pm »
Hello everybody

This is a template I've been working on recently. It's meant to wander through a 640x480 environment. The character itself has 9 colors, one still frame and four frames for the animation.
I know the anatomy isn't correct (at least better than half head half body =D) but for the characters to show emotion I prefer bigger heads and eyes and I think it looks quite allright.



While I kinda like the down-animation, sideview seems off to me. Haven't found out why so far (too few frames? weird arms? doesn't correspond the other?).

What's wrong with it? Where can I improve?



[stages]

(4 frames) -->    (4 frames, bended knees) -->    (6 frames)
--> (8 frames, slight overall modification)  --> (rotation added)

(4 frames) -->    (8 frames, after having gone through the side's stages)

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