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Pixel Art / Re: Pixel clock
« on: April 05, 2011, 09:52:17 pm »
Wouldn't it be more practical to simply upload a zip with everything in it?
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I think you should look at the edit for a long time... and then delete it and never look at it again. Recreate the points of the critique on your own art from the ground up. You won't learn as much if you adopt an edit.
your sprite doesn't read easily: is that his arm off to the side or just more armour? How is he connected to his swordIt's his arm and more armor, and if you look at the original Nightmare, his right arm is a monstrous thing, just that it can't be seen properly when most of his body is in the way. So naturally the sword is the most prominent thing on his right side. I'll agree that the lack of contrast just sorta mashes things together, yeah.
The helmet is oddly shaded and the horn has too much noise, it looks segmented and jagged.I agree, I didn't know how to make it properly, should edit it again based on all this feedback.
Also, what was going on with your mouth?He doesn't show a mouth, it's still his helmet. Chalk it up to poor shading, again, though it does not look like a mouth anywhere to me.
I hope this helps, what I think you need to do is focus on getting the form described more fluidly before you go crazy on the colour countThanks, I will. And I love criticism!
"I think it's perfect the way it is" is not what we do on a critique forumSorry, I couldn't think of anything technical to add, and very obviously I'm not well versed in pixel art, so at this point there really wasn't anything I could've said of that kind. I just formed my post based on the aesthetics as they were originally.