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Messages - Kellawgs
Pages: 1 ... 8 9 [10] 11

91
Pixel Art / Re: new 16px knight hero dude
« on: June 08, 2015, 02:51:53 pm »
Where can I learn about "sub pixel" ?

He looks really neat, I think I even prefer the original.

92
Pixel Art / Re: fox running [c+c]
« on: June 08, 2015, 11:15:35 am »
The entire torso feels really stiff, the front legs seem to bend like wet noodles, the back legs are snappy and don't seem to bend at all, but this would all only take a few moments to fix. You're close to something that can look quite nice.

93
Pixel Art / Re: My first (in my opinion) well done pixel sprite
« on: June 08, 2015, 09:53:59 am »
The legs seem a little long, and the shading could be vastly improved, but don't be demotivated because you're doing just fine for what is probably one of your first attempts.

I really recommend finding some good tutorials, or videos of others making pixel art.

94
Pixel Art / Re: [C+C] Head movement on run cycle
« on: June 08, 2015, 09:41:53 am »
His head looks pretty awesome, I'd focus on his getting his body to look good relative to that.

95
Pixel Art / Re: [CC] Vampire Class added
« on: June 08, 2015, 09:32:52 am »
I'll keep these things in mind, I really appreciate the feedback and all.

In the mean time, I've recolored the knight and changed his stance a little (he looked a bit small before)


I've been spending a lot of time on these sprites as they're arguably going to be the most important in-game, and I still have one last class to make that I'm somewhat struggling with right now. It's probably best if I keep trying to be a perfectionist though.

96
Pixel Art / Re: [CC] Vampire Class added
« on: June 08, 2015, 03:32:13 am »
Hahah, alright, well I've considered throwing outlines on these, but I much prefer to look without them. I think I'll just keep the backgrounds darker.

97
Pixel Art / Re: [CC] Vampire Class added
« on: June 08, 2015, 03:06:58 am »
cool sprites the skull is cute.

have u tested these against a variety of backgrounds?
I recommend getting a bunch of game screenshots (search "<GAMENAME> png" for good results) and seeing how they hold up against bright and dark backgrounds.
Vampire's sword for example totally lost against any dark background.



Yeah I've since adjusted the blade.

There are a few issues though, for example I think I need to recolor the knight completely because he can't even slightly hold up against a bright background. The planned game environments will be a little darker, closer to the mid-gray featured here, but I still think the knight is too shiny.

I would be really grateful if anyone helped me out in that regard.

98
Pixel Art / Re: [CC] Vampire Class added
« on: June 07, 2015, 05:40:56 pm »
Thanks for the reply, and yeah animation will go smoothly I think. I have a lot more experience with animation, and I only recently am doing this kind of art. I'll definitely keep you updated.

99
Pixel Art / Re: [CC] Vampire Class added
« on: June 06, 2015, 06:52:46 am »
Unfortunately I cannot get the chain to look quite like a real chain right now, but keep in mind the weapons have not yet been detailed.

Bump, added a Vampire.

E- updated vampire with better colors

100
Pixel Art / Re: [CC] New addition: Sorcerer Class
« on: June 04, 2015, 06:34:32 am »
The chain should go straight down from the end of the handle.

Fixed, thanks!

No clue why it wasn't already like that haha.

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