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Messages - Lizzrd
Pages: 1 ... 7 8 [9] 10 11 ... 28

81
It is a pogomech and he just made it for the heck of it. Am I rite mlc?

82
General Discussion / Re: Ramblethread! A brainstorm approaches!
« on: June 05, 2010, 10:54:47 pm »
Bad pixelart just tends to look bad for everyone, not just pixel artists.

83
Pixel Art / Re: Newb trying to get better
« on: June 02, 2010, 09:29:34 am »
For animations, the whole person should be moving. Try to walk by a mirror a couple of times if you have one.

84
Pixel Art / Re: Gypsy Forest (RPG tiles)
« on: June 02, 2010, 09:27:30 am »
For the grass, a heap of grass under the trees and some in the open would brobably be best.

85
Pixel Art / Re: Isometric Tile Set [WIP]
« on: May 30, 2010, 11:05:07 am »
The third step you got there looks quite interesting really.

86
Pixel Art / Re: [wip][C&C] Ninja Cat
« on: May 28, 2010, 11:30:26 pm »
No cleaning up your lines means that you have them smooth but not nonexistant.
I'd do an edit for you if I wasn't so goddamn tired :P

87
Hey I come in here expecting an eyeburn and you dissapoint/amaze me with this average stuff?

88
http://www.derekyu.com/?page_id=218
Here is a very basic one  :)

89
General Discussion / Re: Pixel art Documentary
« on: May 27, 2010, 06:13:53 am »
Pixelart is like the underground rap of gaming.
Tends to be hard to find but when you find something you like you're glad you did.

90
General Discussion / Re: Mimicking TV display on computer
« on: May 25, 2010, 03:42:41 pm »
Wouldn't the best be to simulate it with glowing red, blue and green pixels?

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