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Messages - Jeremy
Pages: 1 ... 6 7 [8] 9 10 ... 14

71
2D & 3D / Re: Victorian girl
« on: May 10, 2011, 09:48:08 am »
As Helm said, every section is very compartmentalised - colour ramps are near-straight. You have all these reflective fabrics and jewellery and other shiny things, and skin has endless variation in hue, so spread the colour around. Unified palettes <3

quickie paintover, the rose was annoying me with how perfect-looking it was  :-[

72
General Discussion / Re: Then and now
« on: April 09, 2011, 07:34:39 am »
I remember drawing Pokemon on our class's computer at Primary School, would have been about 8 or so. Just circle tool etc.

Found out about pixelart in around 2007, probably from looking at smileys and other sprites/icons closely, like many others. Probably did some huge oekaki stuffs, which is either deleted or on my old computer somewhere.

Discovered PJ and Pixelation, also in 2007/2008, read all the tutorials I could find on both. Lurked for about a year on PJ before joining in 2008, a little later here.

Pixelled lots and lots and lots, improved a bit  :crazy:

2008



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too many pictures D:

73
Pixel Art / Re: Shading
« on: February 01, 2011, 06:02:39 am »
What you have there so far is sorta a mix of pillow shading and banding, where the edges are just thickened with no regard to light/form. Try to pick a light source and shade according to it.  The latest one you have there is more accurate but the chest could be widened and lines in general worked on. Another thing is trying playing with form rather than line; blocking in highlights and refining them down.

Here's my go at the face, made it a bit too effeminate x_x

74
Pixel Art / Re: Tiles - The Grid
« on: January 22, 2011, 12:52:21 pm »
That's not too bad :)
Make sure you regularly tile the grass you work on, lets you spot grids that form.
Here's my thoughts on where grids appear:

75
General Discussion / Re: Rapid animation for palette saving?
« on: January 14, 2011, 05:50:09 am »
From memory, a frame rate of 0.01 gets defaulted back to 0.10 in many browsers. I know I've seen a guide comparing different browsers...
Fake edit: Found it It has graphs and stuff  ;D

Basically, depending on the browser you can "safely" set delay to about 0.06 fps without it getting defaulted on most common browsers (Opera sux)

I can only guess that on the gameboy there weren't these limitations so they could trompe-l'oeil with a frame rate of 1/100 of a second everything on this line is pure conjecture
That set of dither interlaced-environments that was floating around a while back, with weather and other water effects, was flash-based wasn't it  ???

EDIT: @Dusty's actual question: Perhaps a dither animation could work, esp. with the peach tone, light green and light purple 'cos they're fairly similar in value.

76
Pixel Art / Re: Three Blind Mice game project [WIP]
« on: December 26, 2010, 03:45:19 am »
lack of tails...cut off their tails with a carving knife
Oh yeah :crazy:
Your pale eyes are a good compromise too, even makes 'em look blind  :y:

77
Pixel Art / Re: Three Blind Mice game project [WIP]
« on: December 25, 2010, 12:29:58 pm »
The newest saturation is looking good ;D

To make the cat look more imposing, it might pay to make it take up the entire width of the tile, giving you more space to work with at the same time ;)


I love the title screen too, very stylish. You should probably go all or nothing with the AA on the mousehole. The dark line forming the front mouse's chin looks a bit like a mouth. Eyes as spots of light is a bit distracting, doesn't read very well.

Edit of general stuff, spotted bits of banding, added a tail to make them more mousy :L

78
Archived Activities / Re: Secret Santa 2010
« on: December 24, 2010, 06:57:11 pm »
It's up already!  ;D

Enormous thank you to ptoing, it's absolutely fantastic. Now to figure out how to make it avatar size.  :crazy:
glad you like it Photocopier, I *was* going to try to pixel a steampunk photocopier, so count yourself lucky :P

skamocore you a gift 'ho :)

79
I hope everyone can finish in time :( It's a pity that participants are down from last year, there were 70-some and it's always great fun to look through all the loverly entries.

what happens if mias or ptoing don't finish? :P

80
Pixel Art Feature Chest / Re: Jungle Ruins
« on: November 25, 2010, 09:28:55 am »
Agreed about the statue highlight. It seems slightly odd to me that it would be more blue than the statue itself whereas the rest of the light is yellow. I'm of two minds about the saturation of the lightest blue; it competes a bit with the light rays in the background but a greyer tone might not work out as well  :blind:

@ska: I assumed it was a macaw, hence the eye :L

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