baccaman21: I've solidified the concept to the point in that I know exactly why things are the way they are, nothing is arbitrary in my pictures. The black stuff in the corner has a specific symbolic meaning, the white water monster has a specific role, as does the skeleton boy and everything. I've completely mapped out the concept and premise of WHY everything is going to happen in the story. All I'm missing right now is the specific places needed to move the story forward. I know how it begins, how it ends, and why it's happening in the first place. Trust me, I think it's an idea that, if not original and new, will at least be portrayed in an interesting way.
I've purposely left things ambiguous here, because the whole point of this story would be to leave you wondering why things are happening. If I explicitly explained why everything is the way it is, why even bother showing it to anyone, because you would know everything before it even happening. It would just ruin the fun of becoming immersed in it.
Haha, and the Delta Force thing is a joke, that's in no way related to the story. The story's actual name is "The Delta Odyssey" which is supposed to impose ideas of classic epic stories, such as Homer's The Odyssey. Delta Force has nothing to do with anything here.
Think of this more as my Alice In Wonderland.
Stefano: WOW, that is an amazingly helpful edit, and exactly what I've been looking for! Thanks a billion for the edit.
Ok, so I left things too ambiguous I think. YES, I do intend this to be a game, and have been working at this concept for what could be closing in on 2 years now. I've just finished writing the first "chapter" of this story which is about 2400 words long just to give you an idea of how hard I've been working to make this a real thing. I've got plans for the next chapter, but I've yet to write it out.
Let me explain some things. The whole premise of the story revolves around The Boy (skeleton protagonist) and his determination to find his identity. The story starts on the hill with the tree with the Boy waking up with no memory whatsoever: no name, no recollection of his past, no idea whether he even had a past, why he's dead, IF he's dead, and basically questions every single aspect of his existence. The black stuff is The Void, basically like the black of space, theoretically it is the essence of nonexistence, literally a void. I can't say more about it, because it could potentially ruin its purpose, but it has symbolic significance, not just made as a gameplay aspect.
I'm going to stress right now, that nothing I've shown has been implemented as purely a gameplay aspect. I haven't even solidified the gameplay aspect of things, so everything you see here is pivotal to the story.
I think I'm getting a little tangential and confusing. I wrote out a pretty nice summary of things over at TIGSource forums, so if you go to
http://livetheodyssey.blogspot.com/ and follow the link, you can see all the character bios I have so far, and better explanations of some things here. Also, that blog is my dev log for the project, so things that get finalized will show up there. Hopefully I can sexy it up in some time, I just started it, and I'm really inexperienced with blog maintaining.
Okay, I've said a lot, and probably haven't kept it very coherent, so try and filter out what you want from this, and hopefully the other thread I've referred you to answer some more of your questions.