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Messages - Stwelin
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541
Pixel Art / Re: Soccer Player
« on: December 11, 2006, 11:22:40 pm »
it's an interesting style, but it seems a bit boring colorwise. i'd suggest re-working the palette to give it a bit more depth.  Also i think it would be beneficial to give the head a more interesting shape, it seems kind of bland.

542
Pixel Art / Re: Megaman wannabe sprite
« on: December 11, 2006, 10:44:18 pm »
a round of applause for circular reasoning!

543
General Discussion / Re: Beginner.... ish
« on: December 11, 2006, 10:41:59 pm »
welcome aboard.  There are quite a few good sites with pixel tutorials and all of that good stuff.

For techniques a good site to check out would be www.spriteart.com .  There is a really huge compilation of links/tutorials in this thread as well: http://www.wayofthepixel.net/pixelation/index.php?topic=222.0

and on the subject of choosing colours / colour theory, there is this thread: http://www.wayofthepixel.net/pixelation/index.php?topic=922.0

Also, there are some process videos here (i learned a lot about color picking / techniques from watching these, personally): http://www.wayofthepixel.net/pixelation/index.php?topic=2144.0

544
Pixel Art / Re: [WIP] - Dark Knight
« on: December 11, 2006, 10:23:03 pm »


Okay, so this is where this piece stands now.

545
Pixel Art / Re: Megaman wannabe sprite
« on: December 11, 2006, 09:15:14 pm »
It was... a joke.

for some reason i cannot comprehend sarcasm before 8am.  :-X

546
Pixel Art / Re: Megaman wannabe sprite
« on: December 11, 2006, 12:43:48 pm »
You are wrong Stwelin, THIS is reverse anti-aliasing.

No sir, I beleive it is you who is wrong. (according to st0ven, that is.)
http://www.spriteart.com/tutorials/01_revAA.html

Also - Your 'reverse anti-aliasing' example there accomplishes nothing.  while it might be a reverse technically, it has no point.  AA (reversed or not) is meant to give a smoother look, and your example obviously doesn't look smooth.

547
Pixel Art / Re: Love
« on: December 11, 2006, 01:41:40 am »
i'll critique as soon as the seizures stop.

548
Pixel Art / Re: Megaman wannabe sprite
« on: December 11, 2006, 12:42:36 am »
Ah, is that reversed anti-aliasing?

Not necessarily.  reversed anti-aliasing is when you use a medium between two colors on the inside to make a smoother appearance, rather than on the outside to give it a smoother outline.  And with a piece this small, anti-aliasing outside the subject would be pointless, mainly because it resembles a sprite, and sprites are on many different backgrounds, and therefore cannot be anti-aliased (effectively).

Pillow-shading is when the lightsource is undefined, or rather, right on top of (not in the sprite's perspective, but rather, from the players eye) the sprite.  This means that you have just taken the darkest shade and put it on the outline, and worked your way in gradually, putting the highlight in the middle of the object, rather than at a defined angle.

So, I don't really think you have any pillowshading going on here, but there isn't exactly one defined lightsource.  The light hitting the shoulders seems to be coming from the top right corner, while the light hitting the chest seems to be coming from the left.  Since the armour is metallic it is easy to pass it off as ambient light and not another lightsource altogether, meaning that the light coming from the top right has bounced off some object to the left and is now hitting the player at a different angle...

Ah, but now I am slightly rambling/overanalyzing.

@cave: thanks.  :y:

549
Pixel Art / Re: [WIP] Partisan Tactics Battles : Now in dire straits!!!!
« on: December 10, 2006, 06:00:03 pm »
I think that you have been looking at it for so long, it's starting to bug you.  It looks very well-done and professional. After looking at it for a while, though, I think maybe the lush-ness of the environments almost detracts from the players.

The tiles almost seem like they would be found in a GBA-version of Super Mario RPG.  They are very rich and saturated, however the players have more of a realistic drive, rather than a brightly coloured, comical character.  If you take a look through some of the tiles in Final Fantasy Tactics, (example below) you'll see that while the envireonment is 3d-rendered, it is still less detailed than the characters (along with a much different palette), and in turn, it makes the players stand out.


(i realize that this is a poor-quality screencap, but it gets the point across.)

Trust me, this really pains me to say, because the environments are amazing.  But I think it's something you should consider.

550
Pixel Art / Re: Megaman wannabe sprite
« on: December 10, 2006, 02:46:57 am »
I like the design, the suit is really cool.

just my two cents:
Give the guy a chin. [:P]
Break the black outline, make it a bit smoother - (Maybe add a dark blue and eliminate the black outline inside of the general sprite outline.)
Soften up the outline around the head.

You did a nice job giving the armour a metallic feel, it's nice.

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