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Messages - tcaud
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51
General Discussion / Re: Pixel Art Wiki
« on: August 01, 2013, 05:36:21 pm »
My personal preference is a straight up 9-bit palette, and I don't find the default VGA palette that horrible, or even the websafe palette. As long as a palette has a decent range of skin tones, and enough shades for effective dither, it's workable. I think people like using small palettes because they don't want to have to think about what color to use when they draw something. But for work I'd consider professional, it's about always necessary to just experiment with color until you get just the right shade. I was going for a Super Metroid "Brimstar"-style effect a few months ago which had spores on the ceiling... 9-bits didn't give me the color variation I needed to pull it off.

Regardless, I think palettes are something people like to talk about. They are a part of the fun of the medium. Thing is, people take them too seriously. If FF Legacy redid its sprites and tiles and levels and names and still used the same colors as FFIV, would it taken down by Square again? Possibly, because anything made with that palette will ultimately end up looking like Final Fantasy IV, just as any game which makes use of the SNES FF's french horn will sound like Final Fantasy. I dunno, maybe I'm overblowing it.

In my opinion, anyone who would want to use a commercial game's palette, is most likely trying to recreate the original game, and that's not worth encouraging anyhow.

Pix3M I agree with you. I guess for a palette to do something well, it would have be particularly well suited to drawing particular things?

52
General Discussion / Re: Pixel Art Wiki
« on: August 01, 2013, 03:02:52 am »
The problem with game palettes is that if you use them knowing what they are, you can be accused of derivative work by the copyright holder of the game. But it depends on whether or not the colors are forced, I think (NES, Master System), and the breadth of the master palette. Regardless I'd make sure I had permission before using any palette besides my own.

53
General Discussion / Re: Pixel Art Wiki
« on: August 01, 2013, 12:34:17 am »
We're off to a good start. We need more contributors!

Here is some content I think would make the wiki more useful:
- pixel art lessons
- palette collections

I'm no professional so my ability to contribute lessons is limited. As for the palettes, I know of Arne's and Dawnbringer's... any others?

54
General Discussion / Re: Pixel Art Wiki
« on: July 30, 2013, 05:33:10 am »
WikiPixels is in business. Link: http://wikipixels.gamestargcs.net/

Thanks to Dustin Bales for the logo.

55
General Discussion / Re: Pixel Art Wiki
« on: July 28, 2013, 10:39:45 am »
Alright well, I'm going to make such a system/service/whatever on my own. Because although a forum is a great way to exchange ideas, it's a piss poor reference system. If there are any who want to participate, mail me at tcaudilllg@gmail.com. I have my own site for the purpose, so that's not an issue.

56
General Discussion / Re: Pixel Art Wiki
« on: July 28, 2013, 01:48:35 am »
I didn't intend a wiki for tutorials, but for analyses. Notes that one particular artistic goal was accomplished in several different ways, with an accounting of each way and its draw. Something that a newbie wouldn't find interesting, but that a serious artist could learn well from. And I don't think such a wiki would reduce discussion at all... if anything, it would increase knowledge of specific techniques and create a reference point for the same. Now of course if you're just gonna rehash the same old thing over and over and focus on communicating that knowledge one person at a time, then I suppose a forum-only solution is indeed superior (or a chat room). However, this won't make the best artists any better.

57
General Discussion / Re: Pixel Art Wiki
« on: July 27, 2013, 01:57:10 pm »
There's a new version of Pixelation in the works. It could have a built-in wiki. Canon, to the believers.

Don't you think a continuation of Tsugumo's original endeavor, in wiki form, would be good for the site?

58
General Discussion / Re: Pixel Art Wiki
« on: July 27, 2013, 01:47:24 pm »
Why not? Why not use the search function and just sort through reams and reams of posts interspersed over dozens of pages, taking 16x the amount of time to get the basic idea as you would with a single well written debrief?

59
General Discussion / Re: How can I improve my pixeling speed?
« on: July 27, 2013, 01:44:20 pm »
Comparing the Atari ST versions of oldies with the Amiga versions, you can see that the Amiga version is usually a more detailed rendition of ST version. I imagine it must have been a thing of making the Atari ST version, and then coming back later to spruce it up for the Amiga with more shades. Do undetailed drafts involving wide swaths of unshaded color, and then add the shading one depth at a time. This will speed your drawing speed markedly, as opposed to doing a bit of shading after a bit of drafting.

60
General Discussion / Pixel Art Wiki
« on: July 27, 2013, 01:06:20 pm »
I've been thinking that a pixel art wiki would be a useful resource. A wiki would serve two purposes:

  • educate visitors about pixel art technique
  • tag copyrighted pixel art for easy reference

Regarding the technique issue, a look around Moby Games reveals that there were and are many independent techniques for designing pixel art, each with their merits and drawbacks. Studies of these techniques could educate a new generation of pixel artists and result in improvements and refinements of existing technique.

The purpose of the art library is to observe technique in action. It would also serve as a source of inspiration and discussion. While there are archives of pixel arts already available, they tend to categorize by game (Spriter's Resource) or by entire sheets at the discretion of the contributor (OGA). There is need for a resource that permits viewers to observe the history of an artistic idea in all its variation and detail. A wiki (or content management site) could make this feasible.

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