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Messages - YellowLime
Pages: 1 ... 4 5 [6] 7 8 ... 23

51
Pixel Art Feature Chest / Re: Alcopop's pixel sketch thread
« on: September 21, 2014, 02:41:08 pm »
 :o This is some great stuff, keep it up :y:

52
General Discussion / Re: Your Favorite Graphical Artist/s
« on: September 10, 2014, 11:33:33 am »
There's a similar thread over at TIGSource Forums, if it helps the OP:
forums.tigsource.com/index.php?topic=8553.0;topicseen

My grain of sand will be what I posted over there two years ago:
Haven't gone through the 23 pages yet, but hopefully no one has mentioned this one




[their] art is pretty great (and disturbing)
http://ginsengandhoney.tumblr.com/


Most of the ones I know have been said, but here are some other ones I like:

OCEANSCENTED/Izzy

Tuyoart

jarofoj

53
Pixel Art / Re: Girl Plataform C+C are Welcome
« on: September 10, 2014, 10:54:23 am »
  • I don't understand the cluster behind the shoulder.
  • The heels she wears are not combat-appropiate (She looks like an 'army chick' with a bikini top)
  • The darkest color used in the heels seems unnecesary to me.
  • The divide in her abdomen seems too pronounced.

It would help if you explained more about the character and the setting she is in :)

54
Pixel Art / Re: [C+C] 32x32 Game girl sprite
« on: September 10, 2014, 10:47:40 am »
Vivian James? What is familiar to me is the Paul Robertson -ish style :P (the modular weapon also helps)

I'm not too sure of the black outlines (personal preference-- I know they're integral to the style), especially when the black 'pools', creating clusters instead of 1px lines.

To animate the hair, I think you should first off have a static version, and then work from there.
Maybe the hair should just bob backwards at the bottom, a little? I also am not experienced with animating hair :lol:

Nice work on the feet animation :)

Edit:
Literally just found out where the character is from, since this came up on my feed
http://metroidvanias.com/post/97097287543/vivian-vidya-test-i-dont-know-what-exactly
(I didn't bother to look up the name before :crazy:)

55
Pixel Art / Re: My First BIG Game
« on: September 09, 2014, 08:17:05 am »
Looks like a girl to me :crazy: since the hoodie has too much cleavage. And, since the head is positioned in the rear when running, it looks like a big chest. Both the shape of the legs and the amount of hair also help to give that impression. Maybe you'd like to tweak it a bit?

The standing animation looks like he's hyperventilating (his skull nearly goes into his thorax :lol:). It's nice but maybe you should tone it down a little bit.

Otherwise, nice and fluid animation :)

56
Pixel Art Feature Chest / Re: [WIP][C+C] Chicken
« on: September 08, 2014, 03:16:12 pm »


Problem solved :lol:

57
Challenges & Activities / Re: The Daily Sketch
« on: September 07, 2014, 03:57:16 pm »
Beetleking22: :o
Pix3M: Two hours? Holy shit :crazy:
32: Looking good. :) What do you mean with 'Helm-style strict clusters'?




Yesterday's stuff.
The two pictured 'Pirange' palettes would be good for some Giger-esque/elaborate monochrome style stuff.
(Although I'm still a little uncomfortable working with low-saturation :lol:)
The 'scene' is supposed to take place in an idealized American south (wheat field). Still 4x4 tiles, to leave room for further detailing if I decide to.
I also made a lil' knight. :)

Edit:

A little progress on the scene
Only just now I have realized that either the house is very big, or the wheat is genetically modified to be as tall as grass :blind:

58
Pixel Art / Re: Manga Girl [WIP] [C&C]
« on: September 07, 2014, 03:36:55 pm »
Typical of disgusting anime filth, this drawing has all the body proportions wrong >:(

Haven't you ever heard of Loomis? Draw a thousand naked men from all existing visual points, with 5 different kinds of lighting, and try again, taking the aural proportions into consideration.



I'm just teasing you, the story of this poor schoolgirl and her kuma tomodachi has touched my heart :hehe:

Although, with all the anatomical nitpicks below, my apology may sound insincere :P


Head:
  • The hair 'starfish', to me, represents where the hair curves back into the head (and thus gets less light reflected on it.)
    So I think it should start a little bit further back.
  • I think it'd be better if the tears were a little thicker. (mwahaha :hehe:)
  • Maybe a little too much back? (Or is it just fabric?) Though I might be wrong on this one.

Her hands:
  • The palm/back of her right hand looked too short.
  • The second finger of the right hand seems too thick.
  • I think that in this angle/position, maybe not all fingers should be seen.
  • Her left hand looks unnaturally tilted towards her. I made it look like it's approximately in the same position as the other one.

(her) right leg:
  • The thigh starts too soon.
  • The leg disappears after being obscured by her right arm.
  • The foreleg should be tilted slightly towards her center of gravity (if she's sitting on her right foot)

(her) left leg:
  • The whole upper part is just too thick, I think.
  • The lower part (foreleg) is the opposite- too thin. Also a little short
  • Maybe there should be some indication of her heel...



But, aside from that, I like this picture a lot :y:
Its quality is on par with most of the titles on that platform, and makes me want to fire up the old emulator (if only I actually knew Japanese...)

59
Pixel Art / Re: Scary forest
« on: September 06, 2014, 12:54:39 pm »
Good edits from everyone, but they all more or less give up on the fog which was the main challenge of this piece IMO.
I guess it can be done, but I believe muddiness is the polar opposite of pixel art in general :crazy:

60
Challenges & Activities / Re: The Daily Sketch
« on: September 03, 2014, 06:31:32 pm »


This time I misuse a different palette!

The little thing to the left is an unfinished attempt at a tilable palm tree, but can be misconstrued into something else :blind:
Actually went and continued the palm tree for a little bit (it was that bad :lol:)

Kero Blaster is a very short and sweet game and everyone should play it. :)

"There are no ugly colors, only ugly combinations of colors" -Someone

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