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Messages - AshCrimson
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41
I think it looks more interesting than a straight-on aspect (which i fear would look boring to me at least), but also because previous works and attempts were in a 3/4's view, as well as my goal is to eventually animate or at the very least depict characters in said aspect. There's also an element of me probably just being stubborn, but i will give it a go, as it sounds helpful in helping me learn/practice anatomy.

42
Thanks again for the links to the Loomis book, Started reading up on it and attempted to draw one of the "Manikin Frames" (from page 40, 3/4 Front view).



I realise the limbs are quite thin, just wanted to get the general shape of the thing down before i detailed the limbs specifically. Will try to make the knees and elbows more obvious, but at this point tried to indicate them with darker shading.

43
Could you cite the books you're reading possibly? Just wondering.

With anatomy it's pretty important to know how the skeleton looks like, so you know where the muscles originate from and attach to; put some more attention to that.
I would recommend studying some older renaissance anatomy book illustrations, particularly the ones by Vesalius.
This site is pretty good for such information, some of them are pretty bad for reference, but there are a few really good ones (Vesalius, Albinus, Genga, Cheselden  and Casseri (to an extent)).

One book that doesn't appear in the list, and is more medical in nature rather than for art, is Grey's anatomy, there some really superb illustrations in it.
http://www.bartleby.com/107/indexillus.html

I'm currently using books designed for beginners currently:

Human Anatomy Made Amazingly Easy By Chris Hart: http://www.amazon.com/Human-Anatomy-Made-Amazingly-Easy/dp/0823024970

And

Figure It Out! Human Proportions By Chris Hart: http://www.amazon.com/Figure-Out-Human-Proportions-Christopher/dp/1936096730/ref=pd_sim_b_3?ie=UTF8&refRID=1HCB4TQTA7GM9E88T42P

My foray into pixel-art is to be honest my first and only time i've ever done art, i haven't studied it before, nor anatomy, so im not familiar with any other references be they art or anatomical.

I originally made stuff like weapons and shields before thinking "Oh it would be cool if there were characters that could hold them and stuff" and then made the logical leap to making said characters.

44
Tried to change the chest, to reflect the 3/4 view i am going for, as well as trying to shape the ribcage more:



Apologies for the slow going on this.

Kind of frustrated with my inability to recreate a semi-accurate human form, might try other stuff eventually if it keeps burning me out.

45
Thanks for the edit Night, It captures what i originally wanted to portray. I think i may have gone a bit too overboard with the lines, i should probably try to use more clusters and less AA and go outside my comfort zone.

In regards to anatomy i am currently reading up on it from a few books i've purchused, it's slow going right now but i feel it's helped me improve, even if it's just a small improvement.

I've tried drawing in the past but i'm often frustrated by my lack of basic skill with it, so i usually just go straight to pixelling.

46
Haven't made much stuff recently, mainly been focusing on anatomy:



Also included medium sized base, but im focusing mainly on the bigger one as a way to assist me with getting better with anatomy.

Any advice/Critique is more than welcome!

47
Sorry for the lack of progress and updates in this thread. Changed title to make it more relevant to what i am doing.

The following are updates to pieces i did previously:

One-handed attack:



Two-handed attack:



Spear attack (I am aware there are issues with the centre of gravity, probably will edit this at some point!):



Update on the medium-sized base i did some time ago, as well as a bigger version. Two versions with differing shades, included Ash Crimson's sprite for reference.

However this is new:

Tried my hand at animating an idle stance for the base, more of a practice and getting used to animating larger sprites than anything I'd probably end up using.



I'm finding the jump from animating sprites with 1 pixel limbs to animating sprites where limbs consist of many pixels to be quite jarring at the moment, hopefully it won't always be like that.

Edit: Just an example of what could be done with it:



Quite rough atm, hopefully it'll get smoother as time goes on.

48
Pixel Art / Re: [WIP][C&C] Medieval Fantasy Characters & Classes
« on: August 08, 2014, 05:10:50 pm »
Updates on some of my previous pieces:

Walking Animation:



One-handed attack:



Two-handed attack:



Some new stuff:

Horse rider attack:



Running Animation:



Hopefully i have shown some improvement.

49
Pixel Art / Re: [WIP] Tennis player -> Rafa+Roger
« on: August 08, 2014, 05:09:01 pm »
I feel that the skin is too dark and the two shades are too similar to be distinguishable.

50
Pixel Art / Re: [WIP][C&C] Medieval Fantasy Characters & Classes
« on: July 25, 2014, 05:26:45 pm »
No problem Kriss!

So tried animating again:



Changed spear, one-handed and two-handed weapon attack animations.

Added a bow attack animation, a shield defend animation (Still very WIP), Preparation for casting a spell animation and an attempt at a horse running/moving animation (Again, still very WIP).

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