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Messages - mobichan
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31
Pixel Art / Re: walk animation critique...
« on: November 15, 2007, 10:09:41 pm »
Thanks for the encouraging words.  Does anyone care to take a crack at getting the head to look correct?  I have stared at this for so long that I can't see it clearly anymore.

32
Pixel Art / Re: walk animation critique...
« on: November 13, 2007, 05:56:19 pm »
(closer eyes)(wider eyes)

I finally think I understand what you were getting at with the foot movement.  I can see why not planning out the anim early can cause headaches later.  Thanks for being patient (and providing the overlay).  It was a big help.  I'm happy with the anim now.

The last touch I think I may never be truly satisfied with (but I can live with it and move on) is the head turn.  I did 2 versions, but I like the wider eyes better.  The more I practice subpixel anims, the more I am fascinated by them.  There is always something new to learn.

Thanks for the edumacation.   ;D

33
Pixel Art / Re: walk animation critique...
« on: November 12, 2007, 11:13:28 pm »



Here's another stab with the feet moving more evenly.  I was trying to play around with timing by changing the distances, but I think I was just barking up the wrong tree.  It works much better now.  But I am still a little unsure about how to handle the distance from the last "foot on the floor" position to the most "forward" position.  It feels like that should cover more distance in fewer frames, since you would bring around your leg to catch your body falling much faster, right?

As for the head, I am running into a wall on this one.  Every subpixel anim I try seems to not look quite right to me.  I think I may just be scared to make it move too much, since I want the walk to feel more naturnal and not too exaggerated.  Any more advice?

Thanks again for the crit.

34
Pixel Art / Re: walk animation critique...
« on: November 12, 2007, 05:46:57 pm »



Thanks Bacca for all the advice.  I am not really sure why I stopped at 7 frames.  I guess I just jumped in without planning.  Force of habit.  So, I upped the frames to 8, and made fr#1-4 and 5-8 more inline with each other.  I think it definitely makes more sense now.  I also devolved the piece back to simple colors for ease of editing, so maybe I should say this is WIP again.

One thing I was hoping to accomplish was to get the head turning just slightly.  i tried it with a subtle shadow that appears at fr#6 but I feel like I need to do something with the eyes.  Unfortunately, the face resolution is so small that i'm not sure what to try.  Maybe AA the eye to blur it as she looks away?

Any other advice to the form before I start going detail crazy again?

35
Pixel Art / walk animation critique...
« on: November 11, 2007, 08:47:23 pm »
After seeing another post with Scott Pilgrim sprites, I decided to check out the book.  Turns out I'm now an addict as well, so I decided to work on a little game of my own starring...  Knives Chau!!  I haven't done a walk cycle in a long while and wondered if anyone had any suggestions to make it better.  I'm finding it tricky to animate at 64x64, but I really want to keep my resolution and project small.

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