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Messages - chriskot
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31
General Discussion / Re: Megaman 9 with 8-bit graphics
« on: August 06, 2008, 08:49:53 pm »
Megaman 6 came out on the NES. It has better graphics than most NES games, and indeed, Megaman 1-5 in my opinion. Does it not strike a nostalgic chord? And also be very very well done?
Oops. My bad. MM6 was one of the ones that I didn't play, so I had no idea that it looked that much better than the other five. Although now that I have seen that, it seems pretty safe to say that Dusty is right about the familiarity thing. They're definitely sacrificing visuals to go for a period look that more people will recognize.

It still makes some sense from a nostalgic standpoint though. Most people remember a system for the games that they played on it, not its theoretical capabilities. More people played 1-5, so more people will remember NES megaman that way.

32
General Discussion / Re: Megaman 9 with 8-bit graphics
« on: August 06, 2008, 07:06:17 pm »
Quote
Of course, the technical aspects were a little harder, especially with the graphics. Mr. Inafune wanted it to be simple, like the old, early Mega Man games, but the staff, for whatever reason, kept making it more complex.

The details in the graphics were just too much for what an 8-bit game was, so he had to tell them to redo almost half of it at one point, because they were making it too complex. He said, "Make it simple. Bring it back to the basics."

I don't like this attitude. That retro means 'simple' and symbolic. I generally find this 'retro revival' thing awful. For someone that loves these games, they never went 'retro', they were always live for them. It's disingenuous.

I think (or at least I'm hoping) that he meant that they wanted it to look like the other 8-bit megaman games. They could add more detail and make the game prettier, but it wouldn't look as much like 1-6, which I suppose they figure would take away from the nostalgia factor that they're trying to achieve.

Just throwing that out there. Even if this is the case, I'm still not saying that I necessarily agree with it.

33
General Discussion / Re: Megaman 9 with 8-bit graphics
« on: August 05, 2008, 08:17:07 am »
I think that the option is included to make it seem like an even more authentic NES game, although it's off by default to make the game more playable. It's a neat little addition though.

34
General Discussion / Re: Megaman 9 with 8-bit graphics
« on: August 05, 2008, 05:06:37 am »
I just read that MM9's going to have an option that allows you to turn on/off NES errors like sprite flickering. Awesome.

35
How do high level languages work?  All the opcodes in assembly are like "MOVE A,B" which moves A into B, and "ADD A,B" which adds A into B.  All the assembly opcodes speak for themselves.  For high level opcodes you have instructions like "int" and "def" and "segren" and "felneb," what the heck do those supposed to do?
Wow. The only programming languages you've ever used are assembly languages? Interesting.
Higher-Level languages are basically all about simplifying things that would become ridiculously complex in assembly, mostly though the use of variables. A higher-level language has many more commands but requires far fewer lines of code to write something substantial.

Gamemaker is not free, it's nor platform independent, and also, it's programming language is not something you will be able to use later for, say, a job interview.
True. The main reason that I recommended it is because it is a simple way to create a game very quickly. Most people have the patience to build something in GameMaker, whereas most people don't have the patience to program something substantial from scratch. Even if you can't use it for a job interview or something like that, it's a good way of working yourself up to other game-creating methods. Also, the demo is free, and if he wants to produce a 2D game, then the demo isn't really missing too much.

36
Have you tried GameMaker? It's pretty diverse, yet much simpler than programming something from scratch. Some of the best indie games use it. Also, the demo is free.

37
Pixel Art / Re: platformer sprites and animation dump
« on: July 31, 2008, 03:17:48 am »
I really like this. The explosion and mine activation animation are both really nice.
My only criticism would probably be that I find the backgrounds distractingly noisy, at least in these screens.

38
General Discussion / Re: animated picture file
« on: July 30, 2008, 02:56:24 am »
Welcome to Pixelation!

First of all, it should be noted that there is no such thing as an animated bitmap. Animated sprites are usually in .gif form (Although there are other types).

If you are looking for a .gif animator, you should check out the "Tools, Resources and Linkage" thread: http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0

There are several there, but here are the ones that I've tried:
   -GameMaker: Not built for animating sprites, but it does have a very basic built-in editor. The downside is that you can't alter properties such as speed and looping.
   -Take ONE: I found it sort of cumbersome, but it covers pretty much everything animation-wise.
   -GraphicsGale: Better than the previous two, but if you want to animate anything as a .gif you have to pay for the full version.

I recommend that you just surf through a few of the programs on the resource thread until you find one that you're comfortable with.

39
2D & 3D / Re: Official Anatomy Thread
« on: July 27, 2008, 05:41:48 am »
Wow. I just realized how rarely I actually draw things from life. It's like I go months without actually drawing anything that exists in reality... Gotta change that.

Okay. So I tried doing a few quick pencil sketches of my left hand a little while ago, maybe about 5-15 minutes for each.

(apologies for terrible quality- my scanner wasn't working so I had to use my webcam)


I can tell just by looking at it that my palm is too small in the last one. Did I mess anything else up? I don't really know any of the anatomy rules for hands.

well i found some of my grandfathers ink pens, so i thought i'd try them out on a new anatomy sketch.
I'm not sure if anyone's pointed it out yet, but one thing that keeps catching my attention is that the feet on your people seem to consistently be a little on the small side. I think that the length of a foot is supposed to be roughly half of the distance from an ankle to the bottom of the knee, or something like that. Yours look to be closer to a third of the distance in most cases.

40
General Discussion / Re: Official Off-Topic Thread
« on: July 23, 2008, 11:52:17 pm »
I enjoyed it. It wasn't good. But it was fun.
That's more along the lines of what I meant. I first saw it when I was 13 or so, so I didn't really notice all of the technical inaccuracies. When I'm not trying too hard to analyze it though, I like it. It's a good disaster flick (better than most of the other big ones, anyway), and it has Will Smith, aliens, and good special effects (a winning combination).

Pursuit of Happiness was a great movie :x
"Happyness" was good.

Speaking of robots, Wall-E is awesome.
My brother wanted to see it on opening day, so we did. It was awesome. Pixar's movies are getting progressively better.

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