The stuff stuck to the bottom-right corner was stuff I was saving in case I might wanna look at that later. Forgot to remove that to make this more presentable on the forums but what the heck. The random rectangle which our character is sitting is gonna be one of those fancy armchairs.
So, I'm looking to improve on my craft of tilesets. This is not made for any particular game project. I would like to make a Victorian-inspired living room with a character quietly reading a book. I also intend this to be as well-rendered as what I manage to do with this earlier experiment:
(
Canopy tiling sucks but I learned a lot from it seeing how SD3 is better at the same tiling approach I copied. )
I'll be posting my progress as I go. Let me know if there's anything at this early stage that is worth pointing out. Color scheming, proportions, perspective, interior design, stuff about the big picture. I feel a bit clueless with the couch as I'm noticing that RPG perspective looks weird with vertically-elongated forms like the sofa. I haven't studied Victorian/steampunk stuff enough but it's a setting I'm interested in gaining a bit of familiarity.