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Messages - Runensucher
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21
Pixel Art / Re: A heart I just made, thoughts?
« on: February 04, 2017, 10:37:58 pm »
There is nothing to talk about here. What did you expect to hear?

22
Pixel Art / Re: Moogle doodle
« on: February 02, 2017, 11:31:54 am »
Edit:



I reduced the color count to four and then worked on making it match the source material. Your overall shape was pretty good, but some of the proportions/feature placements were inhibiting its cuteness.

Your biggest problem comes from using lots of similar colors. Try working with a smaller ramp and varying your hues more to avoid a blurry look!

I'm not sure about this edit, since it is a total different style. I found the first version pretty to the point when it comes to form and cuteness. But there is definetly room to improve the colours.
@Blues: Your last post is a good way to follow. You tried something out, and in my opinion that's the only way to learn colours. Stop thinking to much about it, just remember to not only to change the brightness. Shades go more to blue and purple, lighter colours more to yellow. I'm not a professional, and I'm confused about colours every time as well. That's why I encourage you to play around with colours to look what happens.
Here is a tutorial that may help: http://finalbossblues.com/using-and-choosing-colors/

23
Pixel Art / Re: Blake Belladonna (RWBY) RPG Style Sprite
« on: February 02, 2017, 11:18:44 am »
I'm sorry to say so but... she don't have cat ears, right? It's a ribbon.
Maybe it's worth a try to give her a smaller head like in dotodrymo's edit.

24
I'm thankful for every suggestion.
I think the tips that helped me the most were:
1. Draw everywhere and every time without thinking about the result. There is always improvement and therefor results don't matter for you in person. (Does not mean I don't finish things.)
2. Drawing comes first. Wrap everything else around the drawing, not the other way around.
3. Don't be to serious. As drawing is not what I make my money with, I don't have to be that disciplined. I still need to have fun to get comfortable with doing my exercises every day.

With this in mind, I doubled my drawing time the last week. (Just a feeling.) I've drawn at work, just one line after another. And I've drawn a lot more at home.
I didn't use a shedule. I hate them and the energy for overcoming to make one can be used for just starting to draw.

And there was something else that helped me a lot: Alpha waves. I found some videos at youtube and after half an hour my brain really feels good and I can draw with less disturbing thoughts. I'm having a yoga vibe right now.  ::)

25
Challenges & Activities / Re: The Daily Sketch
« on: February 01, 2017, 08:20:31 pm »
@jams Thank you. <3



Aaaah, want to pet it.  :-[

Since I haven't got my critique until now, I took a day off and just tried the very first exercise again. Drawing feels good. I think my lines got less stiff. ^^
Took me 15 minutes.



26
Pixel Art / Re: Tree
« on: February 01, 2017, 05:50:35 pm »
Could you show me an example how to add more deph with out adding more colours? Small piece would be enough. I have no idea how to do it sorry :|

That's not necessary, since you already did it. Here:


And all about your are doing the right things now. Just finish it up when you have the time. :)

27
Pixel Art / Re: Tree
« on: February 01, 2017, 02:01:15 pm »
Quote
Use your colours. Your darkest shade is only presented in such a small area. Why?
He isn't telling you to use more dark colours, he is telling you to make proper use of all your colours. He pointed out that your darkest shade is rarely used, so either you remove it completely or you use it more.

Thank you. ^^
Yeah, that's exactly what I ment.

To make it more clearly: You defined your "spheres of leaves" on the left side with up to five shades of green. On the right, the darker side, you only used three. That makes your tree look unfinished. And this happened, because you mainly focused on texture, but texture is the very last step you should work on. You need form in the first place, and form comes with good use of your colour palett.

Think of spaces where you can look through all the leaves right into the tree and add your darkest green there. You already've done it properly, just to sparingly.

Some of the spots you marked are looking that way coz of the long breaks i had between texturing. I did few stacks of bushed and came back to it few days later. Then I realised that i can do next one better and did them with slighly diffrent technique/style (?).
This is something you have to get rid of. You've drawn a very big sprite and you will never finish it, when you focus on details to early.
Be thankful you made this mistake. It will fasten your process for your next works. ^^

28
Challenges & Activities / Re: The Daily Sketch
« on: February 01, 2017, 10:47:42 am »
I finished my 250 Box challenge yesterday.
It was tidious from time to time, but I mostly felt this was a great excercise. More for my linework than for my 3D sense, though.
You can look at it here: http://imgur.com/a/Dz0Cl

29
Pixel Art / Re: Tree
« on: February 01, 2017, 10:39:13 am »
There is something that I was thinking about from the very beginning. I'm not sure if this comes from lack of experience or if it is just a bad habit.

Please look at this:


I marked you some spots (the most obvious) of your image that have no form at all. Your sprite is very detailed and I'm a big fan of your endurance, but when you leave this parts as they are, it's no wonder that your tree looks flat.

Normaly, you do pixel art step by step. Having a base, adding a shade, adding a second shade, adding higlights, and so on. I think you missed these spots while stepping forward. Since they are everywhere they are really disillusioning.
- Make sure to give everything a form, even when it's further away. And cut out things you don't need. There are no such things as round blotches of green on a tree.
- Use your colours. Your darkest shade is only presented in such a small area. Why?
- Clean out the edge of your sprite. (This is maybe the easiest way to take your tree onto the next level.) Make sure it looks complete, as you did in the lower left corner of your foliage. And you don't need outlines in such a realistic sprite. They are disillusioning as well.

Once again, I want to encourage you to take everything step by step. Especially for training. Don't miss spots, take your time to finish things before you start with others. Take time to think and look. You have the endurance to do so. Use it in the right way.

I look forward to see more of your art. :)

30
Pixel Art / Re: Color Scheme/ Possible new icon help?
« on: January 26, 2017, 08:28:59 am »
What he means with bending is that your shadow is strictly bend to your outline. That makes the forms look stiff and hardend, like metal. It's definetly something you don't want for a half cooked egg.
Additiv to this: Loose up your outline. You don't have to outline everything with your outline colour. It is not helpful when you want to define your forms.

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