from what I've seen only some objects like logo and anchor r done using those tools where as most of the items and sprites r raw pixel art.
I could be wrong though.
Ah actually the logo is all freehand... well, with the help of illustrator, did a write up of how on the TIG thread if interested.
If i understand well.. you're using unity and make some objects with illustrator / cinema 4d to make animation for complex objects ?
I'm just lost about how you make all sprites for the complete animation : do you print the screen for each frame as guide to draws each frame ?
i'm using unity too and photoshop for animation, and this method could save me lot of time ^^ like make coin spin around
Graphism are really good, it's just a shame you only use few colors.. inn for exemple could really smash our head with more than 4 colours (just my opinion )
btw i'm a fan of this project
Thanks!
For the frames, it depends on the 3D software (photoshop can also do it!) but in my case, I just selected the frame and made Cinema4D render that to a PNG without transparency. Then I put each frame into photoshop, cropped an area for the character and animated.