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Messages - drunkenoodle
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21
Pixel Art / Re: [WIP][C+C] Mockup of 2D platformer
« on: September 30, 2015, 10:33:14 pm »
That's a very cool trick.

This is exactly why I came here, because I would never have figured that out on my own any time soon. :P In any case, thanks a lot for all your help. I think I can go back to it with a fresh pair of eyes and make a number of adjustments. Might even be worth starting on something new instead and using it just as an example for moving ahead.

Thanks again everyone, hopefully will have this nailed soon enough.  :hehe:

22
Pixel Art / Re: [WIP][C+C] Mockup of 2D platformer
« on: September 30, 2015, 05:59:26 pm »
Ah I see what you mean, thanks for the example Red. :) So if you wanted to change the tone to be more of a daylight image, I presume you'd just use a different hue but at the same sort of saturation level to make the characters still stand out? As a general rule anyway.

23
Pixel Art / Re: [WIP][C+C] Mockup of 2D platformer
« on: September 30, 2015, 12:31:38 pm »
Hi Nirel, thanks so much for doing some examples, great variation. :) Really hits home the importance of readability (as mentioned further up)!

Based on your examples, the advice above and a couple of other cases of trial and error, I ended up with something like this (still hovering around a sunny day / early evening approach), will probably fade the tiles out a little more on the next pass:


I basically ended up making the characters more of a vibrant colour, also changed the temperature and texture of the foreground tiles a bit.

Not sure if it works fully, but it works better at least.
Cheers guys :D

24
Pixel Art / Re: [WIP][C+C] Mockup of 2D platformer
« on: September 29, 2015, 11:25:36 am »
Howdo chaps, I did it a little more work on it last night. Namely the goal was to make more of the surrounding area, yet attempt at bringing the characters out a little more. Unfortunately I don't think it really made a difference, if anything, I've probably just moved things around rather than make it better. :P



I believe part of the problem is both to do with the characters colours being a bit washed out, and it's also quite a cold colour at the very front, so you eye is less interested in it...

25
Pixel Art / Re: [WIP][C+C] Mockup of 2D platformer
« on: September 29, 2015, 09:46:57 am »
Yeah you're totally right on the Adobe cloud part. It's a massive douche! I'm just in the middle of sorting a little sneaky web site to host these images so I'll pop up an updated version shortly.

26
Pixel Art / Re: [WIP][C+C] Mockup of 2D platformer
« on: September 28, 2015, 09:06:28 am »
Hey there!
Yeah you're right, I think it was just some pre-signup jitters that I had. :P Anyway! Thanks very much for the replies, you've been a great help. I'll go back to it and have another tinker with those points in mind, see if it'll do the trick.

I've also noticed that the img url seems to have broken for some reason (on my pc at least), must fix that too... >.>

Thanks again chaps!
-D

27
Pixel Art / [WIP][C+C] Mockup of 2D platformer
« on: September 27, 2015, 10:16:01 pm »
Hey all,
Happy to finally pluck up the courage to ask for some C&C on this little project I'm working on, this is my first time here, so I'm brickin' it a little bit... :|



The idea generally is a 2D platformer, but I'm quite new to the way of the pixel, and as you may notice can't seem to make the characters 'pop' out of the scene. Which as you'd expect is ideally what you'd want when playing a game.

Just a final mention to go out to http://quale-art.blogspot.co.uk/ for offering much inspiration when coming to constructing them there dwarves. Their proportions I found work pretty well with the surroundings.

Any help/comments would be massively appreciated anyway.

Many thanks! :)
-D

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