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Messages - huZba
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21
2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 17, 2011, 08:22:41 pm »

Had to let out some scifi after a long period of stupid funny cartoon stuff...

22
2D & 3D / Re: Official OT-Creativity Thread 2
« on: June 07, 2011, 03:19:34 pm »
Not enough megs in MvC3

23
General Discussion / Re: Official Off-Topic Thread
« on: April 28, 2011, 07:16:01 pm »
"cyber ninja, suspended in deep-lurk, ancient arts extracted for evil, still conscious, waiting for a release..."

24
General Discussion / Re: Official Off-Topic Thread
« on: August 10, 2010, 08:10:37 pm »
Hey Atnas! I checked out your drawings. I think you need give yourself a rule for a month to not draw anything in left profile or from the front. It could develop into a cancerous habit.
You're now showing serious symptoms of extreme right-handedness  :-\

Other than that, I think you're going to be a great awesome artist person in the future  ;D

25
General Discussion / Re: Official Off-Topic Thread
« on: August 05, 2010, 02:55:25 pm »
Seem's like Jad's "FLAME OF GAME DEVELOPING" sparked something in the back of my head last month and evolved into an idea that just now made me quit my current job, after 4 years.  ;D
Something good will come out of this, I'm sure. Otherwise, damn you Jad.

WHY ARE YOU PUTTING ALL THIS RESPONSIBILITY ONTO ME

IT'S THE UNDELIVERED SECRET SANTA ISN'T IT!?
YES!

Every bad thing that's happened since roots back to the undelivered secret santa gift. It's a little sin that has grown roots and is now feeding on it's surroundings, growing, infecting others with evilness.

No I'm kidding. I'm headed to a new place for work with great awesome super people. Also there's some personal game projects underway that might kickstart something great and so forth.
It's all looking mighty good, so no worries  ;D

26
General Discussion / Re: Official Off-Topic Thread
« on: August 05, 2010, 12:27:17 pm »
Seem's like Jad's "FLAME OF GAME DEVELOPING" sparked something in the back of my head last month and evolved into an idea that just now made me quit my current job, after 4 years.  ;D
Something good will come out of this, I'm sure. Otherwise, damn you Jad.

27
Pixel Art Feature Chest / Re: Fir tree WIP
« on: July 16, 2010, 02:02:35 pm »
You really should go for a platforming game mockup that uses the third tree as background elements. It has sort of unfocused feel to it. For the foreground go for pixel shiny finish like the last tree and see how it works? Regular forest with attention to detail rather than the fantasy kind please  ;D

28
General Discussion / Re: Official Off-Topic Thread
« on: June 30, 2010, 09:51:15 am »
I work at Ironstar and we have a game out on facebook called Disco Empire. I've mainly worked on the beverages, user interface and technical things.
Characters and most of the furniture were outsourced to a guy who was an art director on Trine.
Gameplay has been syphoned from cafe world and the art is done in a strict leash of non-artists, so creativity is out the window  :blind:.

It's a shame that people of great talent, capable of engaging emotional games, have been tamed to work on social-circle-wankery...
Cherrypicking one could gather quite a team i reckon.

Back to trains, digital chocolate people have landed on Lucky Train too, so word goes around quickly.
Oh and thanks for the tip Indigo, mr coder seems to have an idea what you're talking about  ;D

29
General Discussion / Re: Official Off-Topic Thread
« on: June 30, 2010, 05:20:21 am »
Coworkers pointed Lucky train to me yesterday and I thought it had some familiar look to it. Nice so far. Runs really smooth too. Cant wait to get the russian jet train  ;D In our game we're having some trouble with isometric depth sorting in flash that results in a really poor framerate  :'(

30
General Discussion / Re: Official Off-Topic Thread
« on: April 02, 2010, 09:41:22 am »
Hmm... saaay 50% of the graphics are bitmaps? Is this for performance gain or convenience?

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