Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Elrinth
Pages: 1 2 [3] 4 5 ... 11

21
Pixel Art / Re: Present improvement
« on: January 23, 2010, 10:18:14 am »
I like where this is going.

A couple of hints on what you could work on:

* make legs taller
* improve right arm, looks like it's broken right now
* perspective seems off.. to the left from the character the train looks like it's totally seen from the side, this would mean the character is very likely to fall, however the shadows at his legs tell the train is seen in somekind of perspective which doesn't apply to the rest of the train other than the very surface he's standin on. You are implying:
(1) train is seen totally from side
(2) train is seen from top-down (Zelda perspective)

22
Pixel Art / Re: Astronaughty!
« on: December 21, 2009, 08:34:43 am »
Love where this is going.
The main char has a red space suit, can only take me back to Rad Gravity on the NES :)

The top roof and the background blends together damn good, perhaps too well. IE add some separator to show that that's is roof, and that's something your hero will collide with.
As everyone else says, the alien maybe needs some more detail.
Maybe the main char should have his face a bit more stuck into the helmet. I mean he doesn't have a vulture's neck, right? Maybe I'm too hung up on this :P and if you stick his face in the helmet more maybe it'll remove some character. I dunno. The face looks more okay in the still than in the animation.

Here's one space suit: http://www.ketzer.com/original_movie_props/bruce_willis_space_suit.html
here's another: http://www.luxurylaunches.com/entry_images/1108/05/space-suit.jpg
Not that any of those define how the best/coolest looking one should be. But incase you hadn't seen them. :)

23
Pixel Art / Re: SNES-style RPG stuff
« on: October 23, 2009, 09:31:58 am »
Maybe you are looking for something like Secret of Evermore?
The characters have alot of colour in them while the backgrounds are somewhat dark and moody.

I like your piece, it's very detailed and nice, the background clouds are really nice.

One thing I'm wondering about is the mountain walls.. I'm getting the impression they are made from wood for some reason. It's a little because of the colour, but I think it's also the pattern on them, it reminds me of wood. Am I the only one who feels this? Look at the bottom of the mountain walls. The top (ie edges of grass) looks okay tho.

24
Pixel Art / Re: [WIP] 16x16 NES Portraits
« on: October 16, 2009, 05:08:51 pm »
I really like the portraits! The frames for the portraits are way too thick making it hard to see the actual portrait because the frames are taking too much of my attention. but that's maybe just how I feel.

25
Pixel Art / Re: [Wip] Skull monster C+C
« on: August 31, 2009, 11:30:28 am »
It reminds me of the monsters in the anime series Bleach or the monster in Spirited Away:

The neck part looks very unconvincing compared to the nice art piece.
The hair looks like it's merged with the mask.
That bump on the nose in the artwork is gone which kinda gave it nice characteristics. :)
The tail was separated in a more convincing way in the v1.
Since it's a mask, put some nice shading on it just like you have in the artwork. IE highlights.


Keep up the good work. You've got talent definatly!

26
Pixel Art / Re: Warrior~
« on: August 14, 2009, 09:01:33 am »
Have you seen the game Rudra No Hihou? Rudora's Secret Treasure?
If not I suggest you take a look at it. It uses some cool ways to animate characters and monsters.
Have a look: http://www.youtube.com/watch?v=3XsrjWWCQN0

They separate parts of the body and move them separetly from the rest. It's a pretty simple way to do things.
Maybe you can make use of what's shown in the video?

27
Pixel Art / Re: Mr.Boo... has come to see you!
« on: July 06, 2009, 09:08:49 am »
not sure if I like the character. I'd like to see you did some changes in the palette.

The grass is the same colour as the character. that's always a bad sign. maybe saturate the character loads and make the background tiles slightly more bleach?

28
Pixel Art / Re: Raziel Idle Pose
« on: February 02, 2009, 01:33:50 pm »
here's an image from SotN, if is an abbrevation of Symphony of the Night:

Not sure what SotN style doesn't allow which you are doing. But here's my crits:
* it looks like you've accidently clipped his right side. it's a straight like down and then suddenly a knee sticks forth. is it supposed to be so?
* does he only have one arm?
* I don't really see what the part on his stomach, what's it supposed to be? a belt?
* maybe you can make the character slightly broader?

29
Pixel Art / Re: Quantum Core
« on: January 10, 2009, 06:27:09 pm »
will you have one tileset which sets collision? because clearly the characters will be standing in the air if it's like it's now.

30
Pixel Art / Re: Clyde - Platforming Character needs your help D:
« on: November 15, 2008, 07:16:43 pm »
I dont' see any picture

Pages: 1 2 [3] 4 5 ... 11