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Messages - Glak
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111
I wasn't sure how to lighten up the shadows without making them look wrong.

so I've been working on a bush, a birch, and a larch.  Here is what they will look like in my game.  Again the person is not going to be in my game.  He is just there for a sense of proportion



I am somewhat happy with this, but I suspect that with a few edits it could be better.  I have found that teal was a really useful color and strangely enough it was better than the other colors that I tried for my birch's outline.  I don't really like using teal so much, especially for the birch.  It should be gray I think.  I did a good job making it so that the trees don't obscure the characters behind them, though I might need to trim my larch a bit.

So, any ideas on how I can improve these tiles?

112
I made a bush.  It seems to lean a little to the right, not sure how to fix that.  I tried to think of form (chunks of leaves) and how the light would hit/make a shadow on the ground.

I used different shades of green for the bush (bluer) to make it so that they wouldn't merge into the grass (which is yellower), with the exception of the highlight color which they share.  I was just checking out what the midtone for the bush would look like if I used the darkest color from the grass, a color which is lighter than the current midtone for the bush.  I'm starting to think that it would look better if I used both, the lighter one more near the top, the darker one near the bottom.

I am not too satisfied with the border.  I tried the dark blue but that was too strong, the dark teal is ok I guess.



I made a mockup to get a better idea how they look in game.  The final game will be 10x10 tiles.


113
Thanks.  It is great to get feedback!  I really think that it helps me improve.

So I tried to add an extra shade to the grass and I couldn't get it to look good.



Improving the rock went a lot better.  I turned the three shades into four.  I increased the color shifting so that the shadow is more purple and the highlights are less so.  I kind of like having the shadow be a little bit purple.  I don't want to make the shadows a deep purple.  I lowered the saturation a bit too, at least for the highlight and dark shadow.



I will try to make some plants tomorrow.  Attempting to make them is kind of intimidating.

As always criticism is appreciated.

114
I have a grass tile, a rock tile, and a weed tile.  There are absolutely no restrictions because this is for a PC game that I am making.  I decided to go with pixel art because I believe that it suits my nature.  The tiles are your standard 2:1 isometric (diametric actually).  I decided to go with 44 wide and 21 tall because it felt like the right compromise between detail and tractability.  Everything in the game will be scaled up 3x so the tiles will be 132 by 63.



I have had a lot of trouble making grass tiles over the ages and I have never had one that I was satisfied with.  There is a little bit of color shifting, something that I learned about reading the archives on this forum.  I'm actually kind of happy with this one, but I am quite open to feedback of course.  I would love to be able to make it move with the wind in various directions, because my game will feature wind that influences the spread of fire.  I might just have to show the wind by the movements of clouds and blowing leaves.



This is meant to be a rock.  I'm not too happy with the color shifting here.  I think that the outline is decent, dark enough that the rock has definition, but not dark enough that it becomes part of the foreground.  I am probably going to put black outlines around the characters and use dark colored outlines for significant terrain features.



This is my best attempt at a plant.  I wanted to do a bush or a flower but it came out as a leafy thing, with a reddish hue on the upper surface of the leaves.  It is pretty horrible but I have to admit that it is the best plant that I have ever made.

So here is a mockup.  The two characters are to show proportions only.  They are not my work at all.  I saw that you have pretty strict rules here so I went over them with some pixels to try to obscure them.  If this is still unacceptable just tell me and I will take it down.



Thanks for reading.  If you have any criticism please give it.  I would really like to improve.

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