Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mrwhitepantz
Pages: 1 [2] 3

11
Pixel Art / Re: Mountain River Scene
« on: February 04, 2014, 05:25:57 am »
Wow man, that looks really good. The water is definitely the weak point here. I'm not very good at water myself, so I can't offer advice, but the rest looks good  ;D

Off-topic, how did your blacksmith piece work out? I know that was awhile ago, but I haven't really had a setup conducive to using a computer since I moved.

12
Pixel Art Feature Chest / GR#165 - Isometric Construction
« on: February 04, 2014, 05:22:14 am »


Hey all, this is a piece I'm currently working on, based off of the temple of time in Zelda Ocarina of Time. I'm having some serious problems with the area circled in green. I'm trying to recreate the same angle and look on the other side, should be fairly symmetrical. I can't seem to get the angle or the intercept point or something right when I try to make the roof pieces. I would greatly appreciate any help you are able to give me on the subject!

13
Pixel Art Feature Chest / Re: Little Knight Scene
« on: November 26, 2013, 11:15:32 am »
Unfortunately I'm nowhere close to being good enough to offer useful advice, but I just want to say that I think you had a good style going. Some lighting and shaping could be improved I'm sure, and the edits done by tim make it more realistic, but I think at the cost of some of the charm the piece evoked from the beginning.

14
1: Does the angle of the tiles on the floor (they aren't finished at all) look odd when lined up with the furnace/wall.

I don't think your floor tiles look odd when they are lined up with the furnace or the wall, however, they do look odd because the left side is much more angled than the right side.

2: Does the furnace to wall angle seem a bit awkward?  Should I angle either one away?  I wasn't really going for a smooth quadrangle room, but are the odd angles off putting enough to be bothersome?  I'm thinking about turning the furnace more downward or laterally to match the wall or feel more apart from the wall.  ~It might be easier to angle the wall away though, not that easy was my goal.~

You should definitely pull the furnace off of the wall. It's a decent position, right behind him, but there isn't really anything to indicate that it is closer than wall, which it should be. I'm not sure how to explain this exactly, maybe all it needs is shading on the wall, but it should be a separate entity, rather than like a part of the wall.

3:  Finally any advice on color palette shifts for the wall and/or advice on how to do the stone tiles on the floor.  I was aiming for a sort of diagonal layout of offset square tiles to challenge myself.  [Maybe bit off more than I was ready to chew there. :'(

I think the diagonal offset could work out fine, but you might try using a color closer to the stone that the anvil is sitting on, rather than the blue thing you've got going on there. I think the bricks on the forge could stand to be a bit darker/redder, but I'm not exactly certain what effect you're going for there.

4: Does the off center placement of the character force more attention on the furnace layout?  Should I move him back to the center by widening the shot or cutting off the edge of the furnace?

Are you familiar with the rule of thirds? I don't think that the off-center hurts necessarily, but you could definitely widen the whole shot if you wanted to create a larger scene. I wouldn't cut off more of the furnace, but maybe if you widened it to show the sides of it as well, possibly shrinking the whole thing by a bit it could help.

Another thing I just noticed, it looks to me like the forge is slanting downwards. The line on the bottom of the opening should be parallel to the floor line, but it looks like they get narrower as the go to the left. Maybe I'm just seeing things, but it also feels like the bricks on the bottom half which should be farther away (on the right) are bigger than the ones that should be closer (on the left).

These are just my initial thoughts as a viewer, I'm certainly no art critic; I just wanted to give you a different perspective, since you've probably been staring at for awhile.

15
Sorry, it seems you're done with the grass, but I did this last night:
~snip~
I really only did palette changes, and the two I did have only three colors.

The first is your second to last, which I really like.
The second was me trying to add more contrast to make the highlighted parts stick out, like in the Mana 3 example.
The third was me really trying to make it look like Mana 3. I think it would look better  if you removed some highlights (like I tried on the left), but I was lazy and just messed with the palette for the most part.

Again, I posted this before you said that you're finished with the grass, but really, when is art ever finished? (:

That last one does look pretty good, I may try taking your advice about the highlights, but I'm also worried about making it look too flat. And you're definitely right, when is art ever finished?


Well.. don't worry about it :lol: Mrwhiteplantz, do you have any other tiles done so far? Even if you don't you should post some in-action shots.

I do have a few others done, yes. I hope it's okay if I just link to an imgur album, there are more images than I wanted to put into a post here.

http://imgur.com/a/d5T1r

Please feel free to comment on or criticize any and all of them. I'm trying to go for a semi-realistic pack, hopefully that makes the world feel kind of old or aging, if you know what I mean. I am always very grateful for suggestions and help that can be offered.

16
I did some edits a few posts back but forgot about them.



Sorry no time for text.

I love the ones with super manly chest and armpit hair. Very manly.

17
Alright, after finishing a nice grass texture with your help, I've moved on to my wooden planks. I think they still need improvement, but they're less noisy and I think show the grain a little bit better than the earlier ones. I would really love any assistance any of you can get me on these bad boys.


18
Although I'm newbie myself, I think your last tile look good, except I think you can reduce brightness in some areas(so the distance between the ground and grass will be more). I think Secret of Mana 3 is really good example, if you want to go for better grass tile you can look at it's tiles. ~snip~ (Image from this tutorial page)

Thank you for the suggestion. I went ahead and tried just switching the major background shade with the darkest shade, and it actually worked out rather well. I didn't think I was going to be much happier with it than where I was, but this has a good effect, and I think helps lift the grass up of the ground a bit more.


19
Spent some time reworking his arm and hand.  I'm not entirely content with how it turned out yet.
Moved the anvil some, but again not sure how I feel about it yet.  I almost feel like I need to alter the angle of the anvil to pull it more level with his  stance and positioning.
I tried angling the bar a bit. Found that I didn't enjoy pulling it away from a straight edge to angle it.

Let me know what you think. Feel free to C&C some more on the stance and his build. I am beginning to feel more comfortable recomposing his stance as I improve with my ability to draw and color.  :crazy:

That hand looks a lot better, nice job. I think the the anvil is working well, the angle could maybe be adjusted a little bit, but I think it would also be fine the way it is. The bar, even though it is still straight, looks pretty good. Pulling it over and changing his hand made it look a lot more natural. The only thing bugging me now is that his right arm feels stiff and like it's sticking straight out, elbow locked type of deal. I think if you put just a slight bend in that arm, maybe show the elbow a little or deepen the shadows on the inside of the bend, you'd be pretty happy with the result.

20
Hey dude, looking at your first and last pictures, you have really done some impressive work here. As I'm quite new to pixel art myself, I can't offer you any advice on the pixels themselves, but I would like to comment on a few things.

While I'm not 100 per cent sure how to fix it, his left arm does look just a skosh too long, and his bicep up there looks a wee bit big to my eye. Please take that with a grain of salt, as I'm certainly no expert on proportions.

Your sledge is pretty good, as is your sense of where shadows would fall. Just a sidebar here, I worked as a blacksmith for awhile, and you might be surprised by how little light hot metal actually puts out, particularly at the color you have it, which is probably around 1000 degrees Fahrenheit, assuming it's iron. It is often exaggerated, like so many things, in movies and pictures and such.

A word about the right hand, if I may. Your biggest problem is that his hand (and the anvil) are at a really unnatural angle to his body. You might try bringing the anvil in a bit and more towards the center of his body, and then you could bring his right arm out a little and make his hand wrap around the piece of metal (don't do that in real life) instead how of right nowit looks like he is barely grabbing it with his thumb and forefinger. Don't forget to adjust the angle of your metal as well, it should probably be a bit closer to parallel of his shoulders.

Some of these are definitely style choices, so feel free to ignore whatever you wish, I am excited to see this guy finished.

Pages: 1 [2] 3