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Challenges & Activities / Re: The Daily Sketch
« on: February 02, 2014, 06:22:02 pm »An embarrassing scrawl because I've spent all day downloading skyrim mods.Kinda reminds me of Gengar.
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An embarrassing scrawl because I've spent all day downloading skyrim mods.Kinda reminds me of Gengar.
I've got adblock but I haven't noticed any issues yet.Thanks for the info so far! It looks like those spoiler tags are getting put to good use already.
Regarding that: is anybody else having display issues caused by AdBlock?
I guess the one I'm using is an Artograph Light Box, it looks like it's probably pretty old. I figured it might be interesting to try it out though.QuoteI've been trying to see what I can do with pencil/paper but I had a bit of trouble at first, mostly with getting things to line up correctly. It turns out my roommate has a light board (I think that's the name?) so I plan to try and use that and see if it helps out.In school we did everything with ColErase pencils on paper and a peg board light table. ----> There are much less expensive designs that also work fine.
Then we would shoot each page using a down facing camera onto a computer.
The camera would send the frame to a very simple animation program, called FlipBook I think, which we used to build the animation.
It had very simple features like sorting frame order, delays, layers, etc.
Altho it only supported Multiply layering so drawings would overlap onto each other.
You had to erase out the lines that would be occluded by another object on a layer above.
I'm not suggesting you do your exercises on paper.
In fact all the animations above I did in GraphicsGale.
Just something fun to try.
Almost done writing the next one.
Yo.Cool, I guess I caught at a good time!
I've also been wanting to do animation exercises.
A few weeks ago I did some balls and have been trying to keep up on doing more every few days.
Like I PMed you, still working on typing something up that's organized and explains the point of each test and things you might try.I'm looking forward to your post, I've seen a lot of your tips around the forums and they always help when I'm trying to figure something out.
There are a few exercises before the bouncing ball and flour sack.
But go ahead and just draw stuff, it's not a bad place to start.
Yah the flour sack exercise does not have to be about acting and emotion.Yeah, I can see how animating the flour sack can help a lot with weight, most of the ones I had seen were like yours with one being alive and doing something so I wasn't sure if there was more to it.
Alot of times people will bring it to life and make it do something funny.
But don't feel like you need to start there.
Really you should do each exercise multiple times, and a few simple animations with a character are good steps for putting them into something more complicated.
You'll notice that the motion design I did for my sack is really simple and stupid.
He just leans over and then stomps.
I forgot that they had those two extra angles, I guess I'm probably fine with the ones I have for now.The game I'm working probably won't have a lot of crazy use of slopes, likely something similar to Super Mario World or some of the older Kirby games.
... which already had a good deal of angles, esp. in cave sets.
By the way, your tilesheet give currently the impression that you should work with tiles that are half that large, and where you'd have at most one corner per tile.