helm, great critique.
In regards to her thighs, it was simply stylistic, I'm not thinking in terms of kos, or other spriters. I am focused on what I, the artist, wants to do.
don't hide shite behind style. even stylistic choices can be poor choices (and is a common mistake for many artists here).
My onlyconcern is that you are digging a bit too deep. when i pixel something for a game, or other publication, it is then that i should consider her musculature and specialization. When pixeling for leisure I believe that I have right to do things my way.
C&C appreciated
rethink what that means.
or is critique restricted to pointing out flaws in work?
instant: instead of making excuses and the like, which i see all too often here, you should be honored that someone has gone to such lengths to help you improve. asspatting won't improve your skills, it will improve your ego.
the fact that helm considered your work in such detail was because it showed potential, and was half-decent to begin with - take pride in that.
this is the best c&c I can give you as an artist at this stage. its not personal, i'm not attacking you or your skills. part of the process here is learning to accept criticism for what it is, a helping hand offered by someone who really wants to help. The hand may be calloused or it may be smooth but it still remains a helping hand.
your piece is looking really good. as you have used the highlight on all parts in a similar fashion it looks as though everything is covered with a light coating of baby oil. try changing the highlight style on parts to change the implied texture. by dulling the highlight and spreading it slightly you can portray a less reflective material (like skin or suede).
in fact, i believe that highlights are one of the best if not THE best way of communicating material type in pixel art.
keep working on this piece, it is original and shows promise.
lief