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Messages - lief
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11
Pixel Art / Re: Kos Fighter: Laine
« on: July 21, 2006, 03:20:26 am »


extremely quick example.  your curve was fully reversed so by fixing it slightly you have merely straightened the spine, you need to really exaggerate the curve for a dynamic pose.  also, see the opposing angles of the hips and shoulders?  this is another key for a dynamic pose.  you could/should even go further than I have with the dynamic curve.  pay no attention to my anatomical correctness btw.

12
General Discussion / Re: Post your oldest piece of pixel art.
« on: July 21, 2006, 02:58:01 am »


never did get around to fixing it. oldest i have, i think there is an apple i did before this, but my laptop got thirsty so my wife gave it a glass of coke.  as it turns out it wasn't so thirsty.

13
Pixel Art / Re: the kicking fighter [edited]
« on: July 21, 2006, 01:40:58 am »
i'm not sure the pose suggests kicking, but rather a running leap.  i can't actually tell what direction any of his body parts have been / will be moving in.  every limb is nearly at the extreme of its movement, you need to have motion-loaded limbs and limbs which have obviously had the motion released.  dynamic vs sprawled.  turn the chest with the body, you might need to make the closer pectoral muscle appear larger/wider than the far side to achieve this (shorten the far side).  also move the arm/shoulder of the far side behind the body slightly.  the top of the leg on the left probably shouldn't have the joint to the hip divided or pronounced as heavily as it is.  i like the funky palette, it suits the style.

14
Pixel Art / Re: Kos Fighter: Laine
« on: July 21, 2006, 01:34:37 am »
hip size is good.  you have a fairly balanced hue to the skin at the moment, you might want to take the lighting into consideration when you make a choice (indoor/artificial lighting vs warm sunlight).  i think if you left the base skin hue as it is it would not do much harm. 
as for the purple fading, i tend to merge shadow ramps fairly freely when conserving colours, feeling it has less importance than the mid - midlow hues.  keep in mind that peoples eyes are good at seeing what they think they should be seeing which can be used to your advantage.  perception of hue can vary depending on adjacent hues and overall lighting application. 
the hair is slightly confusing at this stage, comes across more as blobs than groups of strands.  i would suggest not hiding the face behind the hair at this stage - its a similar method to putting hands behind the back of a character because they are hard to draw. 
i think one of the problems with her stance is that the S-shape of the body should be reversed - push that ass out!  also, look to helms edit for the boobychange.  natural breasts do not point forward, but will almost have a 90 degree angle between the direction the nipples point (barring any clothing which squeezes them together).

15
Pixel Art / Re: Erm, Captian America?
« on: July 21, 2006, 12:31:06 am »
you can copy all you want, but unless you understand why the original was drawn that way all you will do is get good at copying other peoples work. at the very least meditate carefully on each part as you copy it.

16
Pixel Art / Re: Kos Fighter: Laine
« on: July 21, 2006, 12:26:06 am »
helm, great critique.

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In regards to her thighs, it was simply stylistic, I'm not thinking in terms of kos, or other spriters. I am focused on what I, the artist, wants to do.

don't hide shite behind style.  even stylistic choices can be poor choices (and is a common mistake for many artists here).

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My onlyconcern is that you are digging a bit too deep. when i pixel something for a game, or other publication, it is then that i should consider her musculature and specialization. When pixeling for leisure I believe that I have right to do things my way.

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C&C appreciated

rethink what that means.

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or is critique restricted to pointing out flaws in work?

instant:  instead of making excuses and the like, which i see all too often here, you should be honored that someone has gone to such lengths to help you improve.  asspatting won't improve your skills, it will improve your ego. 
the fact that helm considered your work in such detail was because it showed potential, and was half-decent to begin with - take pride in that.

this is the best c&c I can give you as an artist at this stage. its not personal, i'm not attacking you or your skills.  part of the process here is learning to accept criticism for what it is, a helping hand offered by someone who really wants to help.  The hand may be calloused or it may be smooth but it still remains a helping hand.

your piece is looking really good.  as you have used the highlight on all parts in a similar fashion it looks as though everything is covered with a light coating of baby oil.  try changing the highlight style on parts to change the implied texture.  by dulling the highlight and spreading it slightly you can portray a less reflective material (like skin or suede).
in fact, i believe that highlights are one of the best if not THE best way of communicating material type in pixel art.
keep working on this piece, it is original and shows promise.

lief

17
liefs edit, not helms (this goes for the last two edits).

let him know what you are editing so you don't confuse the poor man.

18
Pixel Art / Re: Deadpool **Updated 07/19/06**
« on: July 20, 2006, 01:28:02 am »


quick edit. reduced dithering and adjusted lighting.  small changes to most parts - avoided his left arm, that shit is funky.  You need to amputate at the elbow and redraw.

19
Pixel Art / Re: Deadpool **Updated 07/19/06**
« on: July 20, 2006, 12:14:17 am »
knee caps are too bubbly.  move the mouth to the right a couple of pixels, it'll make the jaw jut more.

20
Pixel Art / Re: Mr. Nose - Quick Sprite I Made
« on: July 20, 2006, 12:01:06 am »
Thats a rip of a Da Vinci painting!!

jk.  good to see an effort.  i don't know if you are going to do any alterations on the image now, but for a start I would get rid of the edge-line on the nose.

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