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Pixel Art / [WIP] Mandy the pragmatist
« on: September 22, 2009, 02:06:14 pm »
I came across one of Helm's blog entries a while back (see link here) and liked the idea of revamping
old school game art while keeping within the palette constraints of the original (EGA in this case).
I liked it so much I decided to take a stab at it myself
So here's the original sierra piece from Helm's blog:
followed by my current progress thus far:
and here's a (2X zoom) animated GIF progression (takes a while to load, so be patient):
If you've seen Helm's version and made comparisons, it's clear I'm aiming for a different mood.
Unlike Helm's version (which I hereby dub Mandy-The Discontent), this version is a bit more
pragmatic. This photo gig is a means to an end for this particular Mandy. She has her own goals.
Goals which this job may help move her towards. The girl is working this angle for all its worth.
Who knows what opportunities may present themselves ready for her to exploit...
C+C welcome.
old school game art while keeping within the palette constraints of the original (EGA in this case).
I liked it so much I decided to take a stab at it myself
So here's the original sierra piece from Helm's blog:
followed by my current progress thus far:
and here's a (2X zoom) animated GIF progression (takes a while to load, so be patient):
If you've seen Helm's version and made comparisons, it's clear I'm aiming for a different mood.
Unlike Helm's version (which I hereby dub Mandy-The Discontent), this version is a bit more
pragmatic. This photo gig is a means to an end for this particular Mandy. She has her own goals.
Goals which this job may help move her towards. The girl is working this angle for all its worth.
Who knows what opportunities may present themselves ready for her to exploit...
C+C welcome.