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Pixel Art / Re: [Feedback] Hearthstead - farming/town life Simulation RPG
« on: August 14, 2019, 05:49:18 pm »Don't forget that what is "minimal" depends on what the tiles are. Some things just naturally need more tiles, or different kinds of tiles, so you won't have the same tile layout for different things. For example, you probably wouldn't need both diagonal and squared corners for terrain, but they could be useful for paved paths.
Since your game will probably have player-modified terrain, you'll probably need a tileset that can handle more weird situations than the diagonals-only one above. IIRC 16 tiles per required pair of terrains is the minimum that's procgen-friendly, which is similar to what you posted before - no isolated/narrow strips of terrains. In farming games, it's common for players to modify the terrain so a tileset where you can easily compute the proper tile for a given environment is probably more important than a minimal tileset.
Totally true and the main reason why I will slow down on art and focus on implementation and testing and then improving/polishing art. But your feedback has been invaluable so far. Thanks so much!