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Pixel Art / Melee Punchy Guy Animation Doodle (32x40)
« on: February 09, 2018, 02:35:14 pm »
I didn't mean to do this, but I ended up doodling in pictures.
There's just the keyframes, but at this size it doesn't require much more, I don't think. Anyway, the animation isn't the point right now. I like it, though.
I think the colors are off, and at this FPS and level of detail, I can't help but feel, that the resolution could be halved by a skilled artist.
Appreciate tips on figuring out colors. The particular game idea for this involved an urban setting, but an orange-y character like this thrives in having a lot of blue and green in the background, so probably suboptimal.
I really like the flat esthetic, but I think there's definitely more budget for colors. Suggestions appreciated.
I tried a horizontal spritesheet. It can probably be loaded faster, but that's most likely completely meaningless on modern machines.
There's just the keyframes, but at this size it doesn't require much more, I don't think. Anyway, the animation isn't the point right now. I like it, though.
I think the colors are off, and at this FPS and level of detail, I can't help but feel, that the resolution could be halved by a skilled artist.
Appreciate tips on figuring out colors. The particular game idea for this involved an urban setting, but an orange-y character like this thrives in having a lot of blue and green in the background, so probably suboptimal.
I really like the flat esthetic, but I think there's definitely more budget for colors. Suggestions appreciated.
I tried a horizontal spritesheet. It can probably be loaded faster, but that's most likely completely meaningless on modern machines.