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Topics - knarf
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Pixel Art / Game's sprite -[CC] - (Parodianus 2-horizontal shmup)
« on: September 23, 2017, 02:34:59 pm »
Hello everyone o/,
It's been a while but I remember having really great feedback here so here we go again...

I'm working on a game I've released once for Ldjam and once 50 days later to the Finish that remake jam. Now I have a slight hope about finishing the game (I'm barely never finishing my games projects...).
It's called Parodianus 2, and it's a kind of "tribute" to Gradius/Parodius games.
I would like to have feedback on the game's pixel art, and try to improve it piece by piece.
Questions :
Is it a good idea to open a single thread, then add new sprites one by one, so I could manage to work on improvement ? or
Should I start a new post for each sprite I want to improve, as "art dump" is not encouraged, but knowing it's part of a main project ?
I think I know that the second option is privilegied but I prefer to ask :)


So here is a chick in a turret to start with. Ingame it's not animated, just "aiming" at the player. I also tried a first revision while writing this. I tried to play a bit with shining and shadows, but i'm not even sure to respect every common pixel art "rules" :)
I think I'm having some issues with the alpha layer and gif, using pro-motion, so I tried the "neutral grey" background thing :)


revision 1 :


Cheers !

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Pixel Art / Hello Pixelation ! [C-C] Spaceship
« on: May 21, 2016, 06:50:14 pm »
Hi Pixelation ! It's my first post here, every comments and advice are welecome as I want to level up !
I gess I'll have a lot to learn, so every feedback is welcome !

Here the space ship. I wonder if I better go for tiny sprites as I'm slow and it takes forever when i'm dooing PA.



I tried to have some nice reactor trail, using only one color to keep it simple.


A friend told me the ship looked a bit like a cosmonaut with wings. So i also made this for fun :



Thanks, and cheers !

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