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Pixel Art / Flat 2D attack animation
« on: February 04, 2014, 06:13:28 pm »
Hello,
I've been struggling with making a nice relatively flat animation for a game which will require weapon/armor changes on its sprites. What this means is that the head and torso pieces need to be un-animated and only arms and legs can be animated. (I'm still allowed basic up/down movements, but can't change the armor/head itself). The animation is also built to be replace-able with weapons of similar attack style (like an axe in this case).
And I need to allow for shield to be optionally placed at the left hand (which I think is the animation's current weakness). Also no jumping/running on this one, has to be glued into place.
So... lots of limitations, but still I'm sure something better can be done with this, so any critique would help!
Also, any feedback on the sprite itself will be very welcome.
I've been struggling with making a nice relatively flat animation for a game which will require weapon/armor changes on its sprites. What this means is that the head and torso pieces need to be un-animated and only arms and legs can be animated. (I'm still allowed basic up/down movements, but can't change the armor/head itself). The animation is also built to be replace-able with weapons of similar attack style (like an axe in this case).
And I need to allow for shield to be optionally placed at the left hand (which I think is the animation's current weakness). Also no jumping/running on this one, has to be glued into place.
So... lots of limitations, but still I'm sure something better can be done with this, so any critique would help!
Also, any feedback on the sprite itself will be very welcome.