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Pixel Art / [WIP] rpg mockup tile set
« on: June 09, 2007, 06:57:04 pm »
Alright, well this is my very first post here. I have visited many times in the past and slowly built my inspiration to the point where I had to start making something. Thus I present to you 38 hand pixeled, 16x16 tiles, arranged in a way that begin to function as a mockup to an RPG of the 16 bit era. I understand this theme has been done to death, but you have to start somewhere.
I know of many problems that you all will probably spot pretty quickly as well. The layout does not break the grid as much as I hope, and there still needs to be more variety. Palette wise, I am using about 30 colors in total. I would love to get that number down in future revisions as there is a lot of wasted green. I believe this simple mockup might already be outside of SNES spec memory wise.
Any advice and crits you can offer are extremely appreciated!
My next step on this is to work in a bit more variety into the existing tiles, then move onto more set tiles such as dirt paths, water and trees and buildings.
I know of many problems that you all will probably spot pretty quickly as well. The layout does not break the grid as much as I hope, and there still needs to be more variety. Palette wise, I am using about 30 colors in total. I would love to get that number down in future revisions as there is a lot of wasted green. I believe this simple mockup might already be outside of SNES spec memory wise.
Any advice and crits you can offer are extremely appreciated!
My next step on this is to work in a bit more variety into the existing tiles, then move onto more set tiles such as dirt paths, water and trees and buildings.