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Topics - AdamAtomic
Pages: 1 2 [3]

21
Pixel Art / Chunkbot
« on: August 14, 2006, 09:56:10 pm »
I haven't seen anything like this on here, I am curious to hear your thoughts :)  all the textures were handpainted pixel by pixel, 3d model created in Wings3D and rendered in Blender:



Mods if you don't really count this as pixel art just wipe this thread its no problem :)

EDIT - On second thought here is the combo tex sheet all by itself, easier for zooming:



Thanks again!

ZOMG double edit - a little bit of background information!  I'm working on a DS game idea that is a mix of my favorite parts of FFT and Armored Core and a bunch of other bits and pieces.  You have to manage your team and their different personalities as well as outfit and maintain your 'toons of mecha.  Robots can be recolored dynamically, but many attachments and weapons just stay their own color (like the gun and jumpjets on this guy).  Nice mix of customization and strategy all tuned for the DS stylus+3d combination that i so dearly love...

22
Pixel Art / Halo, Advance Wars-style
« on: May 26, 2006, 04:31:10 am »
As usual any feedback/paintovers much appreciated, I've only worked at this size a few times before, lots of weird challenges down here!  Featured are the warthog, scorpion, and cobra tanks:

     

I pushed the colors and designs a little toward the satured and SD angle to make them more recognizable, but maybe I went overboard?

Thanks!

23
Pixel Art / Copper & Fred!
« on: April 29, 2006, 01:22:20 am »
I'm working on something a little more substantial but I snuck these in today:



Any tips on how to max the details out there would be appreciated!

24
Pixel Art / some small character animations
« on: April 24, 2006, 03:38:07 pm »

(4 frames)


(6 frames)


(6 frames)

i am new here, though i used to post on one of Pixelation's previous iterations.  I am trying to tune my character animation skills, particularly stretch/squash and blur effects.  These guys are mostly inspired by Metal Slug and Paul Robertson.  15 colors + alpha, 32x32.

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