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Messages - DigitalYerf
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2D & 3D / Re: Physical pixel art
« on: September 12, 2016, 09:18:52 pm »
Cinnamon cake

A delicious but very low resolution rendering of a fox. 19 x 16 pixels, 6 colours, 5 hours of icing:



Original picture: http://bluewater-publications.com/wp-content/uploads/2014/05/Fierce-Fox.jpg

More pictures, and how it was done: https://flashasm.wordpress.com/2015/09/01/this-rendering-algorithm-is-incredibly-slow-aka-cinnamon-cake-pixel-art/


Hand-made antialiased text

The antialiasing value of each pixel was calculated by hand, based on how much was inside the text shapes. Approximately 64 x 32 pixels, 9 levels of antialiasing, 36 colours, 7 hours of painting:



More pictures, and how it was done: https://flashasm.wordpress.com/2014/06/08/this-rasterization-algorithm-is-incredibly-slow-but-at-least-uses-antialiasing/


Fox

320 x 220 (approx) pixels, 25 colours, 130 hours of painting. Not a great photo, to be honest:



Original: https://www.flickr.com/photos/levitateme/3735905630/

More pictures, including some close-ups: http://imgur.com/a/Yg5Lw

How it was done: This blogpost is for a different picture, but it's the same principle. https://flashasm.wordpress.com/2015/11/04/more-incredibly-slow-rendering-algorithms-cupcakes-pixel-art/


Cupcakes version 2.0

My first attempt at painting these cupcakes was disappointing, so I decided to try again. 256 x 320 pixels, 64 colours, 300 hours of mixing and painting. Original picture on the left, painting on the right:



Original picture: http://2.bp.blogspot.com/-wvALB7YcVwc/USasHfsD1PI/AAAAAAAALGk/cjP7Nm2eZI4/s1600/SprinkleBakes+Roy+G+Biv+Rainbow+Cupcakes.jpg

More pictures, and how it was done: https://flashasm.wordpress.com/2016/05/18/81920-pixels-of-64-colour-cupcake-goodness/

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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: September 02, 2016, 02:51:29 pm »
Hello everyone,

I'm a paper-pixel artist and a budding screen-pixel artist. I've completed a couple of fairly large pixellated acrylic-on-paper paintings (I don't think it would be technically correct to call them "pixel art") so I'll be posting pictures of those soon.

I've tried my hand at pixel art (trying to imitate the flying Bowser sprite from Super Mario World) and, yup, trickier than it looks. One day I'd like to create either a point-and-click adventure game or an action game (genre to be determined).

Aesthetics/influences/interests: SNES, computer graphics programming.


DY


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