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Messages - DavidBowers
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1
Pixel Art / Re: Bird Run Cycle
« on: August 21, 2016, 05:24:27 pm »
Funnily enough this was just posted in Slack not long a go.

Study this as a reference bro

http://pixeljoint.com/pixelart/37346.htm

Woah, I think that's beyond my level! Great reference thanks for the link.

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Pixel Art / Re: Bird Run Cycle
« on: August 21, 2016, 04:47:38 pm »
 :o You're right! I attempted to make metal look like metal (with joints etc) without shading at all (due to the small size, cartoony look and animation I felt shading would make things unnecessarily complicated) but your right, it came out as pillow shading 100%! Now that you've pointed it out it seems so obvious.

How to fix it is where it's going to get complicated:
  • is there a way to adjust it without having to do shadows at all?
  • If no, then I guess the light source should be done as directly above since this thing will be flying and running all over the place, what would be the best way to show shadows without making this thing look like a messy blob of color? Dithering?

Thanks for the feedback it's much appreciated.

Edit: Fixed the speed of the .gif


3
Pixel Art / Re: Bird Run Cycle
« on: August 20, 2016, 06:20:52 pm »
Just a note, I have no idea how to make this gif move faster than what it is, it is not supposed to run that slow in game, apologies.  :(

4
Pixel Art / Bird Run Cycle
« on: August 20, 2016, 06:19:37 pm »


When this runs faster I think the run looks smooth, but the head movement looks too exaggerated. Any thoughts on the animation and the character (color choice, readability, etc) would be greatly appreciated.

5
Pixel Art / Re: My first pixel art creations
« on: February 27, 2016, 05:25:10 pm »
I think it's too late to make them all bigger, at the moment since it's only me and there's alot of other stuff to be made I think I'd be better off finishing what was started to at least get something I can release. Then post release I can tweak, but it's definitely something I will keep in mind.

Did you notice anything else? Poor colours, hard to make out a certain detail, clumsy animation, etc?

6
Pixel Art / Re: My first pixel art creations
« on: February 26, 2016, 12:20:19 am »
Cool pic! That is a valid point, and the best answer I can give is I'm not sure. The character and the lance are the 2 things that will determine the hit boxes, so if the lance and characters are bigger presumably they would have to be adjusted as well?

In retrospect when I was designing them I was trying to imagine how much weight a bird could realistically carry and designed the knights to suit. Given the context of the game and how ridiculous everything in it is, that was probably a mistake...

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Pixel Art / Re: Small Bird- first pixel art
« on: February 25, 2016, 05:05:25 pm »
Just my 2 cents, but I actually quite like the colour palette. The shades are different enough that I can clearly make out what I'm looking at, but not so different that they clash. Do you plan to animate it?

8
Pixel Art / Re: rabbit
« on: February 25, 2016, 04:59:57 pm »
Are you new to drawing? I'm a newbie to pixel art myself, but I can see alot of basic drawing principles that haven't been applied. For example:

1) Look at the lines, the most obvious being the line in his back leg. It is supposed to form a curve, but it is jagged and looks very crude. The grey pixels need to be aligned better, there are many tutorials that explain (visually) how to make lines in pixel art.

2) There is no shadows of any kind, which makes the rabbit look very flat. Just like in drawing or painting, pixel art follows the basic rules of art. If you are going to animate it, and thus have left out shadows to make it easier to do so, that's different, but even so with so much empty space on this sprite I feel it should at least have some texture to indicate some fur.

3) Proportions. I have no kept a rabbit for a long time, but from what I remember of them, your proportions are way off. The head is too small, and by extension the ears. I'm also not sure about the legs.

I think that the best thing for you to do right now is practice drawing a rabbit with pencil and paper, and then when you understand your subject abit more come back to pixelating it. Is pixelating a real word? No idea, but I'm running with it.

9
Pixel Art / Re: My first pixel art creations
« on: February 25, 2016, 04:36:25 pm »
Yes it was, Joust was one of my favourite games and a programmer and I were working towards making a updated, multiplayer version that could be played on a touch screen. We had made good progress until he had 2 kids. Now i need another programmer. In the meantime, I want to finish/improve the art assests.

I wanted the gameplay and overall feel of the game to be as close to the original as possible. The level was not designed in Pixel art, but feel free to tell me what you think about it anyways:




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Pixel Art / My first pixel art creations
« on: February 24, 2016, 06:40:37 pm »
These are my first forays into pixel art, and more or less digital art in general. They are quite small since they were designed for what will hopefully someday be a mobile game.  :crazy:










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