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Pixel Art / Re: [wip] - building
« on: December 16, 2014, 12:53:51 am »- Your lighting is all over the place.
- The angle makes it difficult to really show a cylinder; shifting it just enough to allow you to curve the top and bottom of the shape will do a lot for you.
- Heighten your contrast. The shadows are very close to the base color. Don't be afraid to alter the hue; shadows often look better using cooler colors, especially in outdoor settings with natural light, so consider some cool greens or browns to shade the yellow with.
- The pipes and the glass dome need highlights.
- The openings of those pipes up top are very flat looking.
- The horizontal pipe on the right side has some weird geometry going on.
- The cliff's edge looks unnatural and too curved in places. Study real cliff faces and simplify them to be used here. The body of it also needs to be broken up with rock shapes. Again, study real cliffs for this.
- I'd recommend darker water colors towards the bottom. Purples if the water's clear, but if that green leaky is pipe is any indication, you might want some dirtier colors.
- The scenery is rather inconsistent in design; parts of the buildings show signs of wear, but other parts like the glass dome and fence posts look maintained. Unless there's a story to it, it might be be best to keep them uniform.
- I'd suggest wrapping the water around the cliff. It's hard to tell what's actually going on with the geography here.
Hope this helps. Keep at it and good luck with your pixel work.