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Pixel Art / Re: [WIP][C+C] Apple II Low Resolution-Style RPG Experiments
« on: August 16, 2014, 05:16:31 am »
Thank you for your replies – this has already been worthwhile for me!
rikfuzz - The changeable pixel aspect view in Photoshop is very handy – my gratitude exceeds my embarrassment for not looking for the option earlier!
YellowLime - Color pairings seem to be the way to go, and looking back I’ve noticed the highlights tend to be the most clashing elements of a lot of my sprites. I’m used to using highlight/midtone/shade triads, but at this level two colors seem to suffice most of the time.
Here are a few more backgrounds + character variants – My current goal is finding a good balance of detail within an image. I originally drew the backgrounds separately from my early characters, so having components work together is proving to be tricky. I'm learning to be a bit more careful with my composition and color choices.
Other sketches – A mountainscape:
:
And a skeleton in a forest:
:
The forest looked a little sparse to me, although that might be a good thing if I want characters to “read” against the background – I’m trying an experiment to add more of a canopy and a higher tree density.
:
I'm aiming for a collection of different terrain and a decent-sized bestiary of fantasy characters and monsters. For the moment I'm relying on "iconic" monsters (Skeletons, dragons, etc.) to help communicate what the shapes depict, although I'm curious to see how much detail and character I can add while retaining legibility.
rikfuzz - The changeable pixel aspect view in Photoshop is very handy – my gratitude exceeds my embarrassment for not looking for the option earlier!
YellowLime - Color pairings seem to be the way to go, and looking back I’ve noticed the highlights tend to be the most clashing elements of a lot of my sprites. I’m used to using highlight/midtone/shade triads, but at this level two colors seem to suffice most of the time.
Here are a few more backgrounds + character variants – My current goal is finding a good balance of detail within an image. I originally drew the backgrounds separately from my early characters, so having components work together is proving to be tricky. I'm learning to be a bit more careful with my composition and color choices.
Other sketches – A mountainscape:
:
And a skeleton in a forest:
:
The forest looked a little sparse to me, although that might be a good thing if I want characters to “read” against the background – I’m trying an experiment to add more of a canopy and a higher tree density.
:
I'm aiming for a collection of different terrain and a decent-sized bestiary of fantasy characters and monsters. For the moment I'm relying on "iconic" monsters (Skeletons, dragons, etc.) to help communicate what the shapes depict, although I'm curious to see how much detail and character I can add while retaining legibility.