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Messages - pastuh
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General Discussion / Re: Best way to create similar art style
« on: October 16, 2016, 07:39:24 am »
Yrizoud thanks, yes i thought about working on 1 angle too.

I got response from image author OrangeMagik:
Quote
Actually, I don't use painted textures at all. It is really less time-consuming for me to model all details and assign to them simple matrials (diffuse+specular). When I need tiled/grainy/noisy material I usually use procedural maps (tiles/cellular/noise etc) for diffuse and sometimes bump channels.
There are no tricks in rendering process either. You just need a set up with ortogonal camera and default lights.
To achieve "pixelated" look I use very sharp AA filter such as Catmull-Rom. You can try to render without AA, but in this case you will need to pay much more attention to the size of details (I'll give you some examples below).
Then, I overpaint renders in photoshop to add some details & textures, clean edges etc.
There is example of final render just before overpaint: imgur.com/AsY3oZ7

Example renders with catmull-rom AA: imgur.com/An8O1ij
and without AA: imgur.com/k0R0DKN

And the last thing: all models I make for this kind of work are very simple and intended only for the render from one ortogonal view, thus they usually don't have backfaces and any details that will be hidden from camera: imgur.com/aHe5B83

So.. all thanks, i got enough information!
Goodbye  :crazy:

2
General Discussion / Re: Best way to create similar art style
« on: October 14, 2016, 02:52:44 pm »
I was looking for best method in Blender / 3dmax to create pixelated texture.
I found this:
https://www.youtube.com/watch?v=Z3yOCJRaUxc
https://www.youtube.com/watch?v=-Bu4ztKR4rU

But maybe exist better / easier method?

I contacted OrangeMagik , but got no response.. so if someone knows how to do this please help :)
Thanks

3
General Discussion / Re: Best way to create similar art style
« on: October 10, 2016, 02:39:33 pm »
Amazing, its 100% similar art style.

I know how to create 3D objects (basics.. like cup, door, house..)
I know how to use photoshop and create textures.

But i need atleast some info how to render such style graphic.
Maybe exist some tips and tricks special for this art..

Maybe you know some tutorials?
Thanks a lot!

4
General Discussion / Best way to create similar art style
« on: October 09, 2016, 05:06:28 pm »
Hello.
I want to create similar art style buildings for game Industry Giant 2

And i noticed, style very similar to Pixel art..
But maybe images was created with 3d program?

Please give me some info. Thanks  :)

5
General Discussion / Re: [Question] High quality small images?
« on: July 23, 2014, 03:33:16 pm »
My bad english..
I thought shrink down means reduce image automatic.. not with hands (aka redraw..)

I have only this:
But looks ugly.

Ok.. so now fast created sample image..
150x150px
And.. in photoshop with ctrl + - shrinked image to 50%
And.. another 25%

So.. you sayin about this technique?
Just shrink in program and edit in real size (150x150) and later just print screen shrinked image??

6
General Discussion / Re: [Question] High quality small images?
« on: July 23, 2014, 03:07:24 pm »
But maybe.. can someone give video tutorial?
Somehow i cant believe.. enought only reduce image and edit some edges.. ^^

When reducing what settings need to choose:
 Nearest Neighbor (preserve hard edges) or Bicupic Sharper (best for reduction)?

7
General Discussion / [Question] High quality small images?
« on: July 22, 2014, 05:38:20 pm »
Hello.
Can someone give some tips or links how create small but HQ images.
Example:


I dont get how reduce such image without losing quality..
I see sharp, blured and shiny corners..

Its pixel art with FX?

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