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Pixel Art / Re: Flat 2D attack animation
« on: February 08, 2014, 09:55:02 pm »
Wow thanks PixelPiledriver! Switching the sword hand was brilliant, and also doing a half step works with the restrictions but feels much more alive.
The layout is more like advance wars tactical combat, so each character is an individual 2D, so they have to walk up to one another and attack from their tile.
My layers are divided like yours, and I'm using graphics gale.
Also, you're so right about placing them in front of each other to see the interaction. I was watching the Fire Emblem 7 sprites and on their own they're beautiful but don't make much sense. But played the game now and they got so much impact!
This is great, gonna rework it and update, thank you!
The layout is more like advance wars tactical combat, so each character is an individual 2D, so they have to walk up to one another and attack from their tile.
My layers are divided like yours, and I'm using graphics gale.
Also, you're so right about placing them in front of each other to see the interaction. I was watching the Fire Emblem 7 sprites and on their own they're beautiful but don't make much sense. But played the game now and they got so much impact!
This is great, gonna rework it and update, thank you!