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General Discussion / Re: Actual impact of Video Games
« on: July 12, 2007, 04:41:42 pm »
I don't own a current-gen console. Currently all I got is my PC, which is too old to play last year's games, and a gamecube, which is starting to seem sort of a foolish thing to hang onto. I'm mostly into RPG/adventure style jobbies, and basically won't play anything else unless it's really excellent, so games that'll appeal are few and far between these days. I don't really keep track of what's coming out anymore. Mostly I've been flipped onto indie games and emulation. But still I'll prattle incessantly about games to anyone who'll listen, and spend a fair bit of time reading up on people's design theries, trying to come up with fun game mechanics, and stuff like that.
That's kind of a tetchy statement. Video games are just the currently-most-popular iteration of gaming, which is ancient. Video games are to games what pop is to music; what cinema is to drama. Gaming, like drama and music, has always been vastly popular. It's just technology, direction, and globalisation that makes them seem so different to their predecessors.
Quote from: Xion
videogames, still in their infancy compared to both movies and especially music (which is like two thousand years old to movies' eyeblink of an existence)...
That's kind of a tetchy statement. Video games are just the currently-most-popular iteration of gaming, which is ancient. Video games are to games what pop is to music; what cinema is to drama. Gaming, like drama and music, has always been vastly popular. It's just technology, direction, and globalisation that makes them seem so different to their predecessors.