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Messages - mozzy
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111
Pixel Art / Re: [WIP] Bowser Jr Pixelart
« on: November 30, 2008, 09:29:27 pm »
Uh if people feel the need to crit, they'll do it.
And deleting your post then posting again to bump your topic isn't a good idea.

112
Pixel Art / Re: Jumpy (Animated)
« on: November 30, 2008, 09:16:56 pm »
I'm not sure at the moment, but it will probably be pretty what you see here (well this is just the skeleton so not really but eh..)

113
Pixel Art / Re: Jumpy (Animated)
« on: November 30, 2008, 06:39:19 pm »
Thanks (:

About the hand, I want to keep it pointed forward because he can still shoot when he jumps.

114
Pixel Art / Re: Jumpy (Animated)
« on: November 30, 2008, 01:39:02 pm »

Added the legs pulling in and exaggerated the landing a bit.
I didn't want to the falling frames faster because they are already the perfect speed, any faster then the player won't have as much control over the jump. This is a platforming game after all, so its kind of important.

115
Pixel Art / Re: Jumpy (Animated)
« on: November 30, 2008, 03:48:59 am »
(:

How's it coming along so far?

116
Pixel Art / Re: Jumpy (Animated)
« on: November 30, 2008, 02:12:04 am »
Alright then.

Ofcourse it will be a lot faster when the jump is added, but am I on the right track?

117
Pixel Art / Re: Jumpy (Animated)
« on: November 30, 2008, 01:13:24 am »
Yeah, Nacl is right. While bending down would be better, it simply would be too annoying and laggy. I'm trying to make the controls as tight as possible.
Thanks for the good crits so far, it really helps. Do you guys know of any good refrences (other than myself jumping, which would look rather silly in a game)

118
Pixel Art / Jumpy (Animated)
« on: November 28, 2008, 06:12:21 pm »
Ok this is probably the worst I've ever done.

It's supposed to be a jumping animation, but I can't for the life of me get the frames right.
Of course this isn't the actual sprite, this is just a skeleton type of thing, I want to get this right before I do the actual sprite.
Edit:
Heres how it looks animated (I left out the bending down frame because that wouldn't work to well in a platforming game)

119
Pixel Art / Re: Odeka: Mockup
« on: October 26, 2008, 07:22:09 pm »
Took out one layer of ruined walls (number one) upped the contrast, redid the HUD based on Skamocore's edit.
I'm going to have to consider this done for now because I won't be able to work on this for a long long while. I really appreciate the crits guys, thanks (:

120
Pixel Art / Re: Odeka: Mockup
« on: October 26, 2008, 04:02:29 am »

Closer to done. This darn HUD, ugh so ugly.
Cleaned it up, added a few enemies, and finally fixed his colors.

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