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Pixel Art / Zelda Gameboy Color inspired stuff
« on: August 01, 2012, 06:37:26 pm »
Before I post the graphics I'll say I was very inspired by the Zelda GBC games. Link's Awakening and the Oracle games were great games and the graphics were quite charming and simple. You can find some of their likeness here:
http://www.spriters-resource.com/gameboy/lozla/index.html
Anyways, I was gonna have a stab at making my own Zelda-like game and I wanted to do something a little new for myself. I don't usually work with restrictions nor smaller resolutions, so I thought it'd be pretty fun to do graphics fit for GBC... and it is fun. Even though my graphics won't be strictly fit for the GBC hardware I do want to try to stick to the restrictions as best as possible(4 colors per tile, mostly). I think I might stretch that a bit for some things like transparency on sprites, but I dunno. I'm also not referencing the graphics as I work on them, but I do compare them when I'm done to make sure it doesn't coincidentally look like I simply edited tiles(which has happened a few times so far).
So ya, tiles so far here:
and a small mock-up:
A small edit today, can't decide on what cliffs are most fitting:
http://www.spriters-resource.com/gameboy/lozla/index.html
Anyways, I was gonna have a stab at making my own Zelda-like game and I wanted to do something a little new for myself. I don't usually work with restrictions nor smaller resolutions, so I thought it'd be pretty fun to do graphics fit for GBC... and it is fun. Even though my graphics won't be strictly fit for the GBC hardware I do want to try to stick to the restrictions as best as possible(4 colors per tile, mostly). I think I might stretch that a bit for some things like transparency on sprites, but I dunno. I'm also not referencing the graphics as I work on them, but I do compare them when I'm done to make sure it doesn't coincidentally look like I simply edited tiles(which has happened a few times so far).
So ya, tiles so far here:
and a small mock-up:
A small edit today, can't decide on what cliffs are most fitting: