hi all
thanks for the comments.
sorry, there won't be any animation, i hate animating
MadToaster:
yeah the texture mapping takes some time, but the process is pretty straight forward.
i start building a small part of the robot, lets say the head. when im happy with the overall look, i start pixeling the texture.
when thats done, i start unwrapping the mesh, but only a few polys at a time, and place them on my texture.
and thats pretty much it
Helm:
hehe i agree, it is kind of tempting
Xion Night:
just for the heck of it
AdamAtomic:
i actually had fists on him early on, but i didn't like how they looked :/
Rox:
im pretty sure XSI can do this, im not really doing anything special, its just like mapping any other mesh.
if i get some time, i'll look into doing a simple walkthrough or vid or something of the process, but i think i've said that before