Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jericho
Pages: 1 ... 8 9 [10] 11

91
Pixel Art / Re: Fruit
« on: August 14, 2007, 03:42:16 am »
Dithering can be great in the right instances but in this case I do not think it is at all necessary. Dithering is meant to smooth colours together basically, but in such a small space it just makes things less defined and kind of flat looking. Other things adding to the 'flat' issue is the lack of contrast and as stated before, saturation.



Here's an edit to sort of study and compare against what you have.

Contrast in small spaces helps define shape and depth.
Proper saturation helps make it sort of..pop. It gives it life I guess haha

92
Pixel Art / Re: Poppin Mockup Continuation
« on: August 14, 2007, 03:19:19 am »
-- commence ignoring of anything offtopic  :-\ --

I've been away from home for the past day or so, which means no significant updates yet but I'm working on it right now and shall post an update  soon :)

@Adarias: Are those red squiggles anything important? xD I can't figure if they were just random lines or if they mean something LOL. I definitely see what you mean about the flowers and other interactive objects. The stairs are actually meant to be going down into the earth rather than into an object of any kind. I wasnt finished enough of that part for it to look quite right haha xD. 'll show you wha i mean when i update next


EDIT://

- edited the plants with a darker outline in order to define them from the background
- added in the push rock
- edit sprite and sword swing to show movement/slashing
- redrew tree





The tree still looks kind of squat but I think it looks cute? I dunno haha. Any suggestions on hwo to make it better? I actually hate the roots  :(


Things I need to do:
- rework tiles
- fix stairs (they look flat)
- continue work on the sprite

93
Pixel Art / Re: Poppin Mockup Continuation
« on: August 12, 2007, 08:07:41 am »
Wow I so did not want this type of complete and utter shit to break out over me or something I did.

@.TakaM: What are you talking about? The tiles are only similar in the simplicity of the grass. The cliffs and road/dirt tiles are -completely- different.

@Faceless: Well thankyou for not 'condemning me' but telling me something i made is 'shit' and 'ugly'..well that's just fucking rude and again no help at all. If you really wanted to help you could have given me examples of how I could IMPROVE..not simply of how I did things wrong.

@Helm:

1.Totally not my fault in any way if people don't read the full post. The '-----'s were meant to separate the note from the rest of the post as I know that a lot of people dont bother to read descriptions. How would you suggest I make it more noticeable next time b/c doing SOMETHING LIKE THIS just to get people to read something is ridiculous.

2.How is it not based 'loosely'?
Lets list the similarities and the differences, okay?

Similar:
Trees
Simplicity of the grass tile

Different:
Palettes
Cliff tile
Dirt tile
Plants
Dirt beneath the plant

So the differences heavily outweigh any similarities. I agree that the trees are too similar and will work to improve that. However I do not agree with how this was all dealt with. I remember a time when I could post something and if members thought I could improve..they would actually help me. Not simply tell me I was bad. In fact it was you yourself that finally clued me in to how colour ramping works and I loved you for that. There are always going to be assholes in life but the Pixel community seems to have become a nice sink pit for them over the past 2 years or so.  (note that this is not in any way against you, but just the animosity and rude comments i see members make sometimes)

@Adarias: Thankyou. This is the kind of post that actually strives to help. Any suggestion as to what I can do to improve the path? I didnt want it to be too detailed in comparison to the grass. And yes I'm going to try reworking the trees again. This is still a wip afterall. Infact here is an update:


94
Pixel Art / Re: Poppin Mockup Continuation
« on: August 11, 2007, 02:50:00 am »
It looks way too much like LoZ: Minish Cap. I'm sorry I cannot be any more constructive, I mean, your skills are good and all, but your style seems almost like a xerox copy to me.

1. Useless comment. If you have nothing better to say to me other than it's too close to what I was going for in the first place then wtf is the point of saying anything to me at all?
2. The image is -based- off Minish cap. The tiles are -similar- but in no way the same. The palettes are 100% mine and nothing was down right copied.


95
Pixel Art / Re: Poppin Mockup Continuation
« on: August 10, 2007, 10:24:32 am »
OH hahahaha duh thats why :
1.it looked wrong xD
2.i didnt notice any changes

silly me

96
Pixel Art / Re: Poppin Mockup Continuation
« on: August 10, 2007, 10:16:00 am »
I don't think I have any progress of the tree but i can make another with some steps to show you how i did it.

As for your edits..I'm not sure shifting the view like that would really work simply b/c of how the game is viewed.



Just a quick edit using your tile. Although I understand what you were going for, It just doesnt look quite right I think.

Oh and did you change anything on the water part there? haha i dont see anything different xD;

97
Pixel Art / Poppin Mockup Continuation
« on: August 10, 2007, 09:04:18 am »
I found a folder full of old stuff awhile ago and started reworking a mockup i started like a year or more ago now.

I started with this



and edited it into this



----

After some suggestions from people on Pj I'm in the midst of redoing the tiles aswell as placement. I've also decided to get rid of the building as..I just don't like it haha.

As of right now this is what I have



Things that need to be finished:

Water
dock
stone
apples
monsters/enemies

I'd love any suggestions you have on the tiles I've made (current ones..dont bother with the old ones obviously rofl), as well as what type of monsters to put in or anything else you think should be added/removed etc.

----------------------------------

note: loosely based off of Minish Cap :). Keep that style in mind.

98
Pixel Art / Re: Gameboy Attempt
« on: August 02, 2007, 06:03:53 pm »
I like how the apples ( ? ) disappear :)

I think maybe an easier way to make characters stand out other than thick lines is to actually give them a light outline  like in my example below.

I think someone else also mentioned something about the plants? Well you don't need to give them a full outline, just a little something to make them stand out more from the trees (again see example)


99
Pixel Art / Re: Leviathian
« on: July 05, 2006, 07:48:21 am »
Sorry, I don't really understand what you mean. Do you mean the outline around the curve of the neck - how its really dark?

Wether it is dark or light isnt really what i was trying to address, but rather the fact that you have used a continuous line of solid colour to outline the edge of the neck.

Zoom in on my example and make a comparison. Instead of using solid lines, I have used shadowing/shading to define actual depth.

I'm horrible at explaining things which is why I make examples in the first place haha. The only thing I can suggest to you is to actually take a good look at the example and compare.

100
General Discussion / Re: Official Pixelopolis Off-Topic Thread
« on: July 04, 2006, 03:08:50 am »
Haha, thanks.

My sig is whatever you want it to be. :P

okay then it is a mexican jumping bean. yay

Pages: 1 ... 8 9 [10] 11