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Messages - Jericho
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81
Pixel Art / Re: Poppin Mockup Continuation
« on: August 19, 2007, 07:43:41 pm »
the Health-life hearts look very blurry i'd lose some aa colors there.

the mud-grass transition looks great now, but im not feeling the random circle approach to the texture.

yeah the texture in the middle of the path was what i wasnt too sure about so I'll work some more on that. I'll fix up the hearts aswell

82
Challenges & Activities / Re: Mockup Frenzy #1
« on: August 19, 2007, 08:43:34 am »
I am loving all these, but especially Helm's and Jad's edit of it xD..that made me laugh.

83
Pixel Art / Re: Poppin Mockup Continuation
« on: August 19, 2007, 08:29:39 am »
here's another update



See anything else I should do to it? I might work some more on the path..i'm not sure. I think i'm finally happy with the edges of it now though.

what i've done:

- edited path
- cracks on pushrock
- finished stairs?
- edit outline to Zz box
- thickened outlines on some things
- redid sword swing
- removed some colours

One question about the sword slash, why blue and yellow?

in your example you used blue and yellow..and..well it looked right haha xD. I experimented with grey/white etc but it didnt look as pretty (lol that sounds funny) as the blue/yellow, so I just stuck with that. Should I change it?

84
Pixel Art / Re: Poppin Mockup Continuation
« on: August 17, 2007, 12:57:47 am »
The only problem with the path is it is over textured compared to everything else. Keep the curve of the path, It adds to the fun feel of everything. As for where the grass meets the dirt, it currently looks like tire marks because of it's detail. Decrees the amount of overlapping grass.
not at all, i think she's practically nailed it...

Im happy with the texture of the path but -not- in contrast to the rest of the image :). It just doesnt go haha. Jace is right about the grass too. I'm working on both right now :D

85
Pixel Art / Re: Poppin Mockup Continuation
« on: August 16, 2007, 10:10:01 pm »
sorta OT now but the red lines indicate the parts of the mockup I edited.

ohh okay haha xD; duh@me


---

Here's another update.



what i've done:

- edited the path
- added the dock
- added waterline pillars


what i need to do:

- rework interface


-------------------------------------

EDIT://



I'm going to redo the path again. I dont like it.

86
Pixel Art / Re: Just some emoticons
« on: August 16, 2007, 07:41:18 pm »
Hard for me to see with this monitor, the colors are quite off.
I plan on fixing all the colors once I get onto a different computer.

ahh okay :). Makes sense then haha. My old computer/monitor buggered colours aswell

87
Pixel Art / Re: Just some emoticons
« on: August 16, 2007, 08:57:08 am »
Lookin Good :). I agree with Adam though in that they could use some Colour Ramping and definitely some contrast, especially in your last one there. There's a lot of detail being lost in the optimus b/c all the colours just kind of wash together unless you stare at it.

Maybe try something like this?


88
Pixel Art / Re: Poppin Mockup Continuation
« on: August 15, 2007, 10:26:18 pm »
I, for one, like the trees. Although they look a bit too organic (which isn't really a bad thing at all!--But in this particular style, it should matter.), they could still pass off as cute trees if you lighten up the shades that define the square-shaped bushes. The problem with doing something that's not truly symmetric is that you'll have to do other trees with different "tumour" (bush) arrangements to grant its style verosimilitude. Other than that, the roots are the only thing that bothers me. Maybe, should you make the trunk-length bigger (and thus letting us see further trunk), it'll do it more justice. Otherwise, you could just as well remove half their presence and shade them with dark brown and we wouldn't notice them as much. If the latter appeals you, perhaps, too, add small roots coming out and in again from the ground, farther away from the tree.

If I were to make the trunk length longer it would unfortunately push the rest upwards..thus breaking out of the 64x64 area. The only other option would be to make the greenery shorter which would again run into the issue of a stumpy looking tree haha.

I've worked some more on the tree though which you can see below.

I don't think non-symetric trees would be a good idea in a game that uses alot of flipped tiles and has a simple look. I preferred the second type of tree but thought the trunk is really lacking detail. They look more like poles going up rather than roots extending from the trunk. I think if they were redone, that tree would look good.



Unfortunately that tree was too similar to what it was based off of. I don't like the look of symmetrical trees in most cases either. Either way though this is in no way meant for an actual game so individual tile count isnt something im too worried about.

New tree - good in principle, lacking in realization.  This style will benefit from making the shapes round and appealing, even though that isn't very treeish, because the tree already isn't very treeish and there's no need to weaken the thing by being neither this nor that.

I feel very stupid haha. What exactly are you saying? xD

Are you sure you really need 4x4 tile trees though? Have you considered making connectable tree mass you can shape by smaller tiles?

I had thought of that, but I dont think it would match what i'm going for. To me connected tree masses like that look like forest lines rather than individual trees.

Helm has a very good point that warrants repeating. Zelda's trees are pretty and all, but Chaos Engine's trees look infinitely more tree-ish.

I'm not specifically looking for something that looks realistic. Obviously I want it to actually look like a tree, but more cartoony.

Dusty what you mean is correct, but why make a clone which contain certain "rules" when you can make something original and  better. maybe he can combine the old trees with the trees posted by Helm.

I'm not trying to copy Zelda directly. Rather the game held elements in style that already reflected my own. Cutesy..simple..etc. Visit my Gallery and you'll see what I mean.

------------------

With all that aside, here is an update



- lightened the lines within the tree that defined its 'tumors'
- redid roots
- redid grass tiles
- worked more on stairs (still doesnt look right)

still need to:

- redo path
- finish stairs
- add in dock
- more enemies?

89
Pixel Art / Re: Poppin Mockup Continuation
« on: August 14, 2007, 10:40:00 am »
:-\
Well, not really. I mean, the basic shape you have there doesn't resemble a tree. I mean, I know trees are "in no way [uniform]" but...Well, it looks like this is just a ball of lumpy clay that's been flattened, whereas treetops bear more resemblance to, I dunno, say...Treetops? (I'm terribly sorry, I can't think of a good example.) Like...layers. Yeah, that's it. Trees have different layers. like, layers to cast shadows on layers beneath and...umm...
I think this recent thread has a good example: http://www.wayofthepixel.net/pixelation/index.php?topic=4727.0. I mean, the tree (in the aforementioned thread) has clumps, sure, but not lumps. Eurrrg, I'm being very unhelpful aren't I? >:(
Mmmmm...I think I'll let someone more able to articulate what they mean critique this.

lmao, yeah i think im just getting confused XD hahaha. I understand..sort of..what you're getting at but do not know how to implement such a thing at this angle.



something like this for the stairs, perhaps?
deffinitely looks much better than mine. It almost looks like a big hole now though rather than stairs.

90
Pixel Art / Re: Poppin Mockup Continuation
« on: August 14, 2007, 06:47:55 am »
Bleuwassstaaahhh???
Erm, sorry.
What I meant was that new tree looks like a gathering of tumors or something. I mean...I mean...that doesn't even really look like a tree. I think you should just like, start from complete scratch...well, I mean, it looks like you already did, but I think more like some redesigns of the fundamental treeeness. I mean, you can still see aspects of the ol' tree that carried over (and not just the squatness, but the complete and utter flatness of the top, like someone ironed it down or something.) I think the trunk is...flecgh, as well. I think a squat treetrunk would be groovy.

Its not immediately apparent that the push rock was pushed. It still looks, to me, like the stairs go down into a building rather than the earth. Maybe some grass on the scrape-marks rather than that straight brown you have now...?

Anyway, yeah, lookin' cool. I 'specially like the wawa.
And I keep thinking the cliff is a fence for some reason.

haha how would you suggest i 'fix' these tumors? I mean trees are in no way uniformly round so I just tried giving it some character ^^;. I guess I didnt succeed? haha i dunno. As for  the flat top, would adding another colour to the palette help that maybe?

EDIT://

kinda like this? Still needs tweaking btu you get the idea lol


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