AuthorTopic: Fire-hair Platform character sprites (+bonus!) C+C please :)  (Read 2386 times)

Offline jakeonaut

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These sprites are for the character of a game I'm working on using Gamemaker. I found it very difficult at first to animate the hair-fire in a way that satisfied me. Still unsure about the walking cycle.

Standing Animation
Walking Animation
Jumping Up (in air)
Falling (in air)
Also here he is as a still in a position to push a crate, not sure about how the profile looks...


Along with the little guy above I've worked on a grass haired and an icy haired guy below. I'm fond of the grass-hair guy because it's fun to make his hair sway when he jumps and runs, but I really don't know what I could do with the ice-hair guy: his hair remains static aside from the occasional gleam.






P.S. Extra additionally here is a still frame of a limbless dragon boss I am working on for the first level, shown here preparing to hock a lava loogie:

Animating this big guy is very difficult for me... all of this is essentially my first work with spriting after I got tired of using my place holding blocks. Any help or comments would be much appreciated!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  :)

Offline Kasumi

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I'm not much for edits, but the dark green pixels above the eyes of the grass hair dude read like eyebrows to me.

Especially for this one:



It looks like he's changing facial expressions because of it.
I make actual NES games. Thus, I'm the unofficial forum dealer of too much information about the NES

Offline jakeonaut

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Ah, I see what you're saying. This may be because I originally intended for him to have eyebrows but forgot because his hair covered most of them... whoops  :lol:
I've remade the falling image to stay true to the brows! (rendered x2 cuz that's what the game will be rendered in, forgot to mention)