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Messages - Akira
Pages: 1 ... 4 5 [6] 7 8 ... 33

51
General Discussion / Re: Convert photo with custom pallet?
« on: October 15, 2008, 06:27:46 am »
A while ago I installed linux+doom on to my 2bit grey scale ipod. It was actually playable apart from the shitty control system. I would also like to see something like this. even if it would be a bastardization. it would be a fun one.
I wonder how someone would go about doing this. Maybe use one of the open source fps games out there. or some kind of hardware downsampling between console & tv.

52
Pixel Art / Re: another run cycle
« on: October 11, 2008, 12:14:42 am »
He is very light on his feet. When people run they tend to bop up and down quite a bit. Right now it doesn't look like this guy is feeling the effects of gravity, it looks like he's running on the moon or something. Fixes would be a higher frame rate and more vertical movement.
The arms also look kind of strange. He seems to lack an elbow on the closest one. And the movement isn't quite right. It looks like its twitching forward when it should be moving smoothly like the arm in the background.
Hope this helps.

53
General Discussion / Re: Official Off-Topic Thread
« on: October 01, 2008, 05:34:14 am »
What I still said applies though, as while that may be the physical properties of water on Earth, who's to say another planet couldn't have a similar counter-part, but with a different color? Every matter has a liquid state, so it's not far fetched to say a planet has adapted to another liquid substance.
It's kind of far fetched. I mean the current scientific view (at least the view i've been taught) is that life utilizes water so much because of its specific properties. It's not as easy as "life needs a liquid, who says it has to be water". However there have been interesting ideas about silicon based life forms rather than carbon based. I guess it depends on how accurate you want the science in your game to be. You could go for "hard" science and find other molecules that could potentially be analogous to water and base your colours for oceans etc. around these molecules. Or you could go for softer science and basically do what you like in terms of colour and then use science to fake it... if that makes sense. Recently in my plant biology labs we've been studying pigments such as chlorophyll (the pigment that gives plants their green colour as well as enabling them to photosynthesize). There are a few other pigments present in earth plants that absorb colours other than green in the light spectrum for example Carotenoids which gives some plants red leaves as mentioned by JJ Naas. If you wanna use science as your background i suggest you read up on biological pigments and alternative biochemistry (I found this second article while writing this post - it looks like exactly what you want!).

54
2D & 3D / Re: Official Anatomy Thread
« on: September 29, 2008, 08:47:42 am »
Do you point at things when you're alone? Pointing is used to convey information to another person. I'd suggest you change the gesture to one of surprise. Then emphasize the aurora to show that it is the cause of the surprise.

55
General Discussion / Re: Convert photo with custom pallet?
« on: September 12, 2008, 08:01:17 am »
timanthes or one of those programs had a feature where it'd fix images to fit the restrictions.
I have to concur with HMC and Helm though. You are messing with dark magic indeed.

56
Pixel Art / Re: Help with trees
« on: September 11, 2008, 03:07:29 am »
ultima 6 & 7 and tibia also use this perspective (both have been mentioned earlier in the thread). pretty sure there are a coupla others floating around too. definitely not my favourite though.

Is the well meant to be smaller at the top than at its base? seems like a strange design for a well to me.

57
Pixel Art / Re: [WIP] Trioculi
« on: September 01, 2008, 02:50:24 am »
That AA is immense! nice work.
As for wet sand - it's darker and it reflects light better than dry sand. usually better than water too. basically because it creates a thin, flat surface of water it acts kind of like glass. Also wherever there is wet sand there should be flat ground. The waves look great.

58
2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 01, 2008, 02:32:50 am »
I'm gonna have to agree with Willows on the butt cheek. Its not so much the width as how low it looks. It doesn't look like its attached to the pelvis at all. I also agree with xion on the length of the neck. it may be due to how the line straightens out and remains straight for so long... or it may just be a long neck. It'd be cool to have the same amp shape implied on the left side of the frame as is implied on the right side... that's all i got for now.

59
Pixel Art / Re: Tsu-Moe
« on: August 29, 2008, 07:03:26 am »
Right leg still looks off to me...am i alone in this? can anyone confirm?

Yeah, I agree with you. The way his right leg is draw makes it look like the right foot should be rotated outwards a little. I think it may be to do with the rendering on the back of the leg?

60
2D & 3D / Re: READ FIRST! - Introduction to the new section
« on: August 28, 2008, 07:12:33 am »
I've been meaning to do a low poly model tutorial using wings and blender, since they're free, and now that this forum exists I just might have the motivation to do that :D

Please do.

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