I'm not dead yet
I don't have much time lately and haven't done any digital work in a while, so I'll just post a sketch I like. My brother told me to make a high-riser that is a crocodile when I asked him what to draw the other night
. Yeah, I intended to make several version, ones that aren't as silly and literal... I kinda didn't pay attention to symmetry, especially noticeable at the legs.
junkboy: love those pictures, great atmosphere!
vedsten: very nice for a first
the bark is a bit fuzzy, and the whole scene a bit artificial, but again, pretty for your first non-pixel/vector piece.
locrian: love that portrait
opacus: I would prefer a smaller version. My max resolution is 1280x800, so I have to scroll down one whole screen to see the bottom half. I don't think it would lose a lot of information if it was halved in size. Anyway, it's the first analogue work I see from you so I have no reference point, but all in all keep it up. You know, draw from life and stuff, use contrast to improve readability (lighting doesn't always have to 100%-ly accurate, moderate use of fake-shadows can help distinguish a lot where needed). Also, if you're going to make a character, be sure to play around with poses as well. It's an essential part of a character, the way how it moves and presents itself, and you'll learn a lot about weight and balance. (I realize that this isn't a refined concept, that's just a little advice to keep in mind for work with intention).
larwick: I know it's stylized, but watch your eyes. Not only are they important to distinguish between male and female, but the eyes of the women almost touch in the middle, way too close I'd say. What also may add to this is the one curve that makes up the head's contour. Add a little resolution to the line, at least hint at jaw, eye-socket and forehead. And on the whole it looks a bit like an arrangement of snippets with all straight limbs, don't be afraid to try your hand at foreshortening more. Or am I mistaken here... what is she doing with the hand at her skirt?