AuthorTopic: mah furs iso[update]  (Read 9604 times)

Offline ptoing

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Re: mah furs iso[update]

Reply #10 on: February 12, 2007, 02:46:13 pm
Is this a practise for Pixelator? Very nice... And it proves my theory that Normal Pixel Skill x 99%=Isometric art.

The what, what?
There are no ugly colours, only ugly combinations of colours.

Offline Rerg1

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Re: mah furs iso[update]

Reply #11 on: February 12, 2007, 03:01:50 pm
Just Ryumaru,

Wow, You've improved alot!
I still remember seeing your first muscular demon and right now.. its amazing how you've improved.
Fun watching it.

Offline alkaline

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Re: mah furs iso[update]

Reply #12 on: February 12, 2007, 11:36:46 pm


actually i was referring to that area pretty much.

i also agree on the ramp. different angles there.

Offline flaber

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Re: mah furs iso[update]

Reply #13 on: February 13, 2007, 01:08:19 am
im really likeing how this is shapeing up.
you are making good use of the colours, and detailing well.

I made a quick edit though for you:


first, i changed the rocks at the top. I felt yours were alittle too soft, with not much form. So i changed them alittle bit, and used more shadows to develop the shapes better.

then i played abit with the side wall (on the left only, i didnt touch the right side).
I again made the rocks more rock like. Your wall seems really soft and the rocks just flow together, instead of being separate entities being squished together.

I also tried to extract your grass tile. That may not be exactly the tile you used, but I tried to find it. here you were really well with detailing and making sure everything stands out properly. However, this should have been more focused on the rocks. Generally when you look at grass you dont see every individual blade, rather you see grass as a whole, and where the shadows and highlights are. So i broke up abit of the individualism of each blade. Also, I rearranged the shadows and highlight. In your version you used the shadows for the edges of the blades, and the highlights to accentuate. What i changed, was so that the shadows were more on the bottom (and middle after first set of blades) and the highlights just on the tips of the blades.

With the rocks being harsh and prominant, and the grass being more random, it creates a nice balance, instead of it all being harshly overbearing or too soft to distinguish anything.

Just an example of how I saw it might be able to improve..

Offline Faktablad

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Re: mah furs iso[update]

Reply #14 on: February 13, 2007, 04:19:51 am
Is this a practise for Pixelator? Very nice... And it proves my theory that Normal Pixel Skill x 99%=Isometric art.
So the amount of skill required for isometric art is 99/100ths of the skill needed for normal pixel art?

Remember,

(.99)a<a

Offline Elk

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Re: mah furs iso[update]

Reply #15 on: February 13, 2007, 12:27:03 pm
very very nice ^^
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Offline ZoSo

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Re: mah furs iso[update]

Reply #16 on: February 13, 2007, 01:05:46 pm
I like Ryu's clean style more than Flabers :o. Very nice work, i love the colours... and concept :D. Keep it up. You better finnish it.

Offline Ryumaru

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Re: mah furs iso[update]

Reply #17 on: February 13, 2007, 08:22:46 pm
alkaline: ah, the edit helps, thanks.
flaber: thankyou for the edit, the noisy grass is very appealing to me, but the rocks arent my thing, ill try and find a middle ground.

thankyou for all the comments, guys.

Offline Rerg1

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Re: mah furs iso[update]

Reply #18 on: February 13, 2007, 09:01:20 pm
Just Ryumaru,

Wow, You've improved alot!
I still remember seeing your first muscular demon and right now.. its amazing how you've improved.
Fun watching it.

And me?

Offline Ryumaru

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Re: mah furs iso[update]

Reply #19 on: February 13, 2007, 09:24:13 pm
i just commented on the people that gave me crits
the " thankyou  for all the comments, guys" included you, unless your a gal, in which case" thankyou for all the comments guys and gals"