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Pixel Art / Re: Hello I am stumped as to ease in / out settings
« on: June 23, 2017, 07:15:00 am »
Heyup 32 and PixelPiledriver
Wowzers thanks so much for the help and going through the trouble and time with your images there too.
Yup, as soon as I realized it was in-between the key frames the easing is meant to go. the whole easing method started to re-surface in my memories from using flash. I think I was more frustrated that I should have known this.
Also my server was down last night (still is) so I was not able to post any pics of what I meant.
Ok so I managed to get the animation I want, but hehe, I have run into another problem with Flash that perhaps you might be able to advice or help me on. I have the animation setup in flash, but am having great difficulty exporting this out as png frames that contain the underlying animation within a timeline.
To explain this a bit clearer and to use an example, i have a symbol (mc), in that symbol are 3 frames of a bat flapping its wings., outside of that timeline I then animate that mc so its doing what I was explaining in my first post (side to side motion).. the trouble is when I export as avi, gif, png frames.(Whatever) all I ever see is the first frame of the mc stuck, but the mc itself is moving fine (in other words the mc is moving from side to side fine, but its not animated the wings)
If i go to "publish" rather then "export" ... my only option there is gif (since this export is intended to be imported into a game engine for a game project) .. this gif seems to export with the wings flapping fine + the movement but its exporting at like 10fps or something when I have the project set at 60fps (its a 300 frame animation)
I also have a major issue with gif in that the 3 frame wing animation is using 2 step alpha on its wing edges to simulate wing blur.. why i bother with alpha? because the reason for this animation is it will be moved up across a background (in game) that background contains regions of bright and dark so the alpha edges on the wings are the only way the blurring will look ok over dark/light colors.
In short I have the animation I want, but its stuck in flash and I cant get it out of flash in the way I need.
This animation is basically 2 bats moving in to each other then back, over 300frames... this sequence will then be used in a game engine so it will be animated to go up in a sky background following the camera pan.. .the idea is to have the two bats ascend in a sort of double helix way into the sky.
Unfortunately I cant show you anything, give you my .fla since my server is down.
I am glad to hear your a daily user, I left flash behind round the same time as the web standards turned it's nose up at it. There has to date not been any web developing tool that is in anyway way remotely close to flash for its power in an "artists" hands (as apposed to coder), and I think its an almost criminal shame it has fallen out of web standards.
EDIT: might be worth noting, because I am an ultra modern kinda guy I use flash mx 8 from the macromedia glory days. Not sure what export options have been implemented into flash by adobe since those golden years
Wowzers thanks so much for the help and going through the trouble and time with your images there too.
Yup, as soon as I realized it was in-between the key frames the easing is meant to go. the whole easing method started to re-surface in my memories from using flash. I think I was more frustrated that I should have known this.
Also my server was down last night (still is) so I was not able to post any pics of what I meant.
Ok so I managed to get the animation I want, but hehe, I have run into another problem with Flash that perhaps you might be able to advice or help me on. I have the animation setup in flash, but am having great difficulty exporting this out as png frames that contain the underlying animation within a timeline.
To explain this a bit clearer and to use an example, i have a symbol (mc), in that symbol are 3 frames of a bat flapping its wings., outside of that timeline I then animate that mc so its doing what I was explaining in my first post (side to side motion).. the trouble is when I export as avi, gif, png frames.(Whatever) all I ever see is the first frame of the mc stuck, but the mc itself is moving fine (in other words the mc is moving from side to side fine, but its not animated the wings)
If i go to "publish" rather then "export" ... my only option there is gif (since this export is intended to be imported into a game engine for a game project) .. this gif seems to export with the wings flapping fine + the movement but its exporting at like 10fps or something when I have the project set at 60fps (its a 300 frame animation)
I also have a major issue with gif in that the 3 frame wing animation is using 2 step alpha on its wing edges to simulate wing blur.. why i bother with alpha? because the reason for this animation is it will be moved up across a background (in game) that background contains regions of bright and dark so the alpha edges on the wings are the only way the blurring will look ok over dark/light colors.
In short I have the animation I want, but its stuck in flash and I cant get it out of flash in the way I need.
This animation is basically 2 bats moving in to each other then back, over 300frames... this sequence will then be used in a game engine so it will be animated to go up in a sky background following the camera pan.. .the idea is to have the two bats ascend in a sort of double helix way into the sky.
Unfortunately I cant show you anything, give you my .fla since my server is down.
I am glad to hear your a daily user, I left flash behind round the same time as the web standards turned it's nose up at it. There has to date not been any web developing tool that is in anyway way remotely close to flash for its power in an "artists" hands (as apposed to coder), and I think its an almost criminal shame it has fallen out of web standards.
EDIT: might be worth noting, because I am an ultra modern kinda guy I use flash mx 8 from the macromedia glory days. Not sure what export options have been implemented into flash by adobe since those golden years