So I don't really have the time to commit to any long term projects at the moment, so instead, I thought it might be nice to revisit an old mockup I made back in 2011. I'm a bit rusty as I don't do much art at all and haven't done much for a long time, so we'll see how this goes. Please bare with me
I kinda want to use this thread to jot down my thoughts, inspirations, references and generally post any progress I make. So while I am looking for feedback, just know that initially I won't have anything to show, just thoughts. Anyway,
Here's the old MockupLooks pretty right?I know there are a lot of issues here, but I don't think it looks terrible. So here are a few issues I know about because of previous comments and what I've learnt over the years. So, Priority issues, characters didn't read well enough, it wasn't obvious that the character could interact with things and the mockup didn't illustrate well enough what the characters objectives where. The last point being the most important, I mean it looks like a game, but what do you actually do? I just made things back then and threw them into an image without to much thought about anything other than what the game might to look like. And now I think it might be fun to revisit this with a new perspective.
I'm not sure where people usually start when making a game, probably concept art. I'm probably skip the concept art part and just use references for inspiration, which I will post as I go. And I 'll start specifically with the main character, because, well that seems fun and motivation drives me at the moment
Something to note, I'll be working at a higher resolution compared to the last mockup.
Here he is.
GusI won't talk about the characters objective, mainly because I have no idea what that is yet, but thats all part of the journey I guess.
Things I do know.
-He's from the past.
-He's a mechanic.
-Red and blue colour scheme (might change).
References so far:
Apparently if you search mechanic you'll find red and blue to be a very common colour scheme.
http://www.totally-recruitment.co.uk/wp-content/uploads/2016/02/Mechanic-2-Logo.jpgTrucker is probably more accurate in what type of clothing I want him to wear. Maybe.
http://vignette3.wikia.nocookie.net/silent/images/3/30/Trucker.jpg/revision/latest?cb=20090928203117
Uhh, this give me ideas, pug sidekick anyone??!
https://s-media-cache-ak0.pinimg.com/736x/c3/fa/04/c3fa0401fe80a40982232fb233b7ff59.jpg This is the last red for the character
https://www.blackgate.com/wp-content/uploads/2011/02/mechanic-300.jpgI think I'll start doing some art now
Edit:
Okay, first pass on the character done. Will look at it again in the morning.
Gus 1.52I decided to keep him largely the same, keeping the trucker hat and white shirt, but changing the blue jeans for a mechanics overalls which are pulled down to his waist, also changed the read sneakers for black steel capped boots. Hopefully the overalls will add to making a more dynamic, interesting looking animation, and the heavy boots would also add more weight. I'm not going to put to much thought into it, because I'm likely to change this a lot