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Messages - The Cold Mage
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Pixel Art / Re: Swashbuckler mock-up
« on: August 08, 2006, 02:22:02 am »
cool mock up.

as far as portfolio pieces go and despite the feelings of what some of the other people here may think, I've found that my employers and clients appreciate seeing things from games that they enjoyed playing themselves. like to see sprites that look they are from another game. the first thing i always hear is "have you played such and such game?" or "can you do such and such style?" as it turns out, developers don't have a lot of original ideas. if you work on fighting games, they want to know if you can do capcom style or snk style. if you do space ship games, they've literally sent me screen shots from other games, and told me "make it look like that." for pretty much every game genre out there, expect to be asked to reproduce some other style. make sure your portfolio can reflect that.

you always want to show you have skills that exceed what they will ever need though just to leave a good impression. usually because of limitations set by what platform the game will be for, or who's actually in charge of developing/publishing the game, you will never need to use the full extent of your skills.

developers more often than not are looking for people who can do animations. static sprites with fancy shading and dithering all over the place are great and all, but game sprites require movement. you want to demonstrate that you can animate both fighting game sized characters and low res characters. the majority of the work that is out there will be for GBA or mobile phone so the screen size puts a limit on how big you'll need to make stuff.

another thing I've noticed that people are hiring for lately are little mini game type things. you know, games that involve various puzzles and stuff. for that you want to demonstrate you can make random objects. stuff like orbs, boxes, arrows, clouds, wires, tubes, or whatever other organic and geometric things you can think of.

as far as backgrounds go... that's no really my area, i specialize in characters. but i would imagine though for that you just want to demonstrate you can make versatile tile sets, and create various environments (snow levels, caves, deserts, cities, jungles, forests, grassy fields, mountainous areas, outer space, castles, etc). you want to show you can do layered side scrolling backgrounds, as well as isometric backgrounds.

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General Discussion / Re: Pixelartist salary?
« on: July 04, 2006, 05:04:47 am »
i do a lot of freelance pixel art. my clients range from people who want sprites for a random game project to established game development companies. i'm different than most people in that i charge per frame instead of per hour. i made $1246 last month. a lot of the job opportunities i've been getting lately also offer royalties or a monthy percentage of profits over the course of the game being sold. those are nice becuause once the innitial work is done i can sit back and rake in the cash.

i wouldn't say its something i'd want to live off of though. If i wanted, i could probably jump at an in house job, but i look at this as more of a hobby that pays. i'm persuing a degree in business managment so i can own a company instead of do the grunt work. my advice to you would be to realize its a nice job to have on the side, but there are far better jobs to have.

pixel art is slowly but surley fading into obscurity. if you're good, the people who still need pixel artists will come to you. there are interesting developments in the near future that will need pixel art, but for the long haul, everything is going 3D.

in order to make any kind of liveable wage you really need to take on a lot of projects at once and that can get really exaughsting. the other problem is most employers can only pay you after all the work is done. they are usually really slow in sending out that check. to speed things up i like to do business over paypal, but even then you have to wait for the payment to clear, then you have to get the money to your bank acount which takes more time... its not as steady as i would like, but for my purposes it doesn't have to be.

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Pixel Art / Re: german soldier
« on: July 02, 2006, 07:07:30 pm »
looks good, but i think the colors on the normal soldier should be different. i think green was the color of the allied soldiers uniforms. the germans depending on what part of the military had bluish gray, or even tan brown. not intirely sure.. but i'm almost certain it wasn't green.

the officer is pretty spot on though. gooten j0rben =P

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Pixel Art / Re: Zero Suit Samus
« on: June 02, 2006, 04:35:13 am »
i didn't want to say anything, but if i didn't know any better i would say those are fake

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Pixel Art / Re: Broadway Poster
« on: May 29, 2006, 05:26:21 pm »
pixel art is for TV screens and computer monitors. use adobe illustrator/photoshop for posters and other printed media. it'd be great for a once upon a mattress RPG title screen though =P

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Pixel Art / Re: Fantasy Tactics: Job Set
« on: May 28, 2006, 04:47:53 am »
nice sprites but its really hard to distinguish one job class from another. some of them have identical details. and i'm not sure if its the color choices but the details kind of blend together. you might also want to add a few more head options.

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Pixel Art / Re: Sephiroth Advent Children
« on: May 26, 2006, 04:24:31 am »
you know to be honest, i really didn't give the pose much thought. i just kinda threw some sketchy lines down and started shading everything in. i could have gone with the standard sephiroth pose where he stands up straight and holds the sword with both hands near his face, but even i felt like i could change it up a bit.

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Pixel Art / Re: Sephiroth Advent Children
« on: May 24, 2006, 12:52:14 pm »
lol, whatever, i still think you're being silly  :P

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Pixel Art / Re: Sephiroth Advent Children
« on: May 24, 2006, 02:06:17 am »
the technical critiques are well taken,  stuff as it pertains to how i rendered the details, usage of color, etc. but if I'm trying to make the sprite look like something, it shouldn't be my fault that i made it look like that thing just because you don't like what that thing is. i don't need to be told what should be in my portfolio because as of now I have 5 paid independent projects going on based on the merits of my work and experience exemplified by what is in my portfolio. i think its arbitrary to criticize my rendition of sephiroth simply because it is sephiroth or some other FF7 design. a lot of people happen to like FF7 and the art that came from that game. a lot of those people actually happen to be individuals I've been hired by. i really doubt anyone who's open minded enough to look for talent to work on a game is going to limit themselves to totally original designs and totally unique styles. quite the contrary, they often use other games or styles as points of reference.

this sprite actually originated out of a challenged i put forth on another forum. the whole concept being to take a common design everybody knows (Sephiroth) and just see what people do with it. as it turns out nobody's entry will be judged on how much they love or hate sephiroth, but on how well they capture the given design, and how well it looks based on the technical art stuff; kind of like the way all of my employers or clients have expected me to take designs they've come up with or trademarked designs like Dragon Ball GT characters and do the pixel art.

so critique the work on the artistic elements, not the subject i chose... to do otherwise would be ridiculous.

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Pixel Art / Re: Sephiroth Advent Children
« on: May 23, 2006, 05:39:29 am »
most of the sprite work i've done has been really boring low res type stuff for GBA and cell phones. i usually do these types of things for my portfolio just to impress the people i need to impress. there are a lot of capcom fanboys out there that have the ability to hire. this stuff just plays right into their hand. and if you can demonstrate you can actually follow a specific style, all the better. i don't think there's any shame in trying to recreate one design into another style.

but man you guys are really harsh o_o;;; i had no idea there was this underground hatred for FF7 art.

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